// // toyball.js // examples // // Created by Brad Hefta-Gaub on 1/20/14. // Copyright 2014 High Fidelity, Inc. // // This is an example script that turns the hydra controllers into a toy ball catch and throw game. // It reads the controller, watches for button presses and trigger pulls, and launches entities. // // The entities it creates have a script that when they collide with Voxels, the // entity will change it's color to match the voxel it hits. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("libraries/globals.js"); // maybe we should make these constants... var LEFT_PALM = 0; var LEFT_TIP = 1; var LEFT_BUTTON_FWD = 5; var LEFT_BUTTON_3 = 3; var RIGHT_PALM = 2; var RIGHT_TIP = 3; var RIGHT_BUTTON_FWD = 11; var RIGHT_BUTTON_3 = 9; var BALL_RADIUS = 0.08; var GRAVITY_STRENGTH = 0.5; var HELD_COLOR = { red: 240, green: 0, blue: 0 }; var THROWN_COLOR = { red: 128, green: 0, blue: 0 }; var leftBallAlreadyInHand = false; var rightBallAlreadyInHand = false; var leftHandEntity; var rightHandEntity; var newSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw"); var catchSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw"); var throwSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw"); var targetRadius = 1.0; var wantDebugging = false; function debugPrint(message) { if (wantDebugging) { print(message); } } function getBallHoldPosition(whichSide) { if (whichSide == LEFT_PALM) { position = MyAvatar.getLeftPalmPosition(); } else { position = MyAvatar.getRightPalmPosition(); } return position; } function checkControllerSide(whichSide) { var BUTTON_FWD; var BUTTON_3; var TRIGGER; var palmPosition; var ballAlreadyInHand; var handMessage; if (whichSide == LEFT_PALM) { BUTTON_FWD = LEFT_BUTTON_FWD; BUTTON_3 = LEFT_BUTTON_3; TRIGGER = 0; palmPosition = Controller.getSpatialControlPosition(LEFT_PALM); ballAlreadyInHand = leftBallAlreadyInHand; handMessage = "LEFT"; } else { BUTTON_FWD = RIGHT_BUTTON_FWD; BUTTON_3 = RIGHT_BUTTON_3; TRIGGER = 1; palmPosition = Controller.getSpatialControlPosition(RIGHT_PALM); ballAlreadyInHand = rightBallAlreadyInHand; handMessage = "RIGHT"; } var grabButtonPressed = (Controller.isButtonPressed(BUTTON_FWD) || Controller.isButtonPressed(BUTTON_3) || (Controller.getTriggerValue(TRIGGER) > 0.5)); // If I don't currently have a ball in my hand, then try to catch closest one if (!ballAlreadyInHand && grabButtonPressed) { var closestEntity = Entities.findClosestEntity(palmPosition, targetRadius); if (closestEntity.isKnownID) { debugPrint(handMessage + " HAND- CAUGHT SOMETHING!!"); if (whichSide == LEFT_PALM) { leftBallAlreadyInHand = true; leftHandEntity = closestEntity; } else { rightBallAlreadyInHand = true; rightHandEntity = closestEntity; } var ballPosition = getBallHoldPosition(whichSide); var properties = { position: { x: ballPosition.x, y: ballPosition.y, z: ballPosition.z }, color: HELD_COLOR, velocity : { x: 0, y: 0, z: 0}, lifetime : 600, inHand: true }; Entities.editEntity(closestEntity, properties); var options = new AudioInjectionOptions(); options.position = ballPosition; options.volume = 1.0; Audio.playSound(catchSound, options); return; // exit early } } // change ball color logic... // //if (wasButtonJustPressed()) { // rotateColor(); //} // If '3' is pressed, and not holding a ball, make a new one if (grabButtonPressed && !ballAlreadyInHand) { var ballPosition = getBallHoldPosition(whichSide); var properties = { type: "Sphere", position: { x: ballPosition.x, y: ballPosition.y, z: ballPosition.z }, velocity: { x: 0, y: 0, z: 0}, gravity: { x: 0, y: 0, z: 0}, inHand: true, radius: { x: BALL_RADIUS * 2, y: BALL_RADIUS * 2, z: BALL_RADIUS * 2 }, damping: 0.999, color: HELD_COLOR, lifetime: 600 // 10 seconds - same as default, not needed but here as an example }; newEntity = Entities.addEntity(properties); if (whichSide == LEFT_PALM) { leftBallAlreadyInHand = true; leftHandEntity = newEntity; } else { rightBallAlreadyInHand = true; rightHandEntity = newEntity; } // Play a new ball sound var options = new AudioInjectionOptions(); options.position = ballPosition; options.volume = 1.0; Audio.playSound(newSound, options); return; // exit early } if (ballAlreadyInHand) { if (whichSide == LEFT_PALM) { handEntity = leftHandEntity; whichTip = LEFT_TIP; } else { handEntity = rightHandEntity; whichTip = RIGHT_TIP; } // If holding the ball keep it in the palm if (grabButtonPressed) { debugPrint(">>>>> " + handMessage + "-BALL IN HAND, grabbing, hold and move"); var ballPosition = getBallHoldPosition(whichSide); var properties = { position: { x: ballPosition.x, y: ballPosition.y, z: ballPosition.z }, }; Entities.editEntity(handEntity, properties); } else { debugPrint(">>>>> " + handMessage + "-BALL IN HAND, not grabbing, THROW!!!"); // If toy ball just released, add velocity to it! var tipVelocity = Controller.getSpatialControlVelocity(whichTip); var THROWN_VELOCITY_SCALING = 1.5; var properties = { velocity: { x: tipVelocity.x * THROWN_VELOCITY_SCALING, y: tipVelocity.y * THROWN_VELOCITY_SCALING, z: tipVelocity.z * THROWN_VELOCITY_SCALING } , inHand: false, color: THROWN_COLOR, lifetime: 10, gravity: { x: 0, y: -GRAVITY_STRENGTH, z: 0}, }; Entities.editEntity(handEntity, properties); if (whichSide == LEFT_PALM) { leftBallAlreadyInHand = false; leftHandEntity = false; } else { rightBallAlreadyInHand = false; rightHandEntity = false; } var options = new AudioInjectionOptions(); options.position = ballPosition; options.volume = 1.0; Audio.playSound(throwSound, options); } } } function checkController(deltaTime) { var numberOfButtons = Controller.getNumberOfButtons(); var numberOfTriggers = Controller.getNumberOfTriggers(); var numberOfSpatialControls = Controller.getNumberOfSpatialControls(); var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers; // this is expected for hydras if (!(numberOfButtons==12 && numberOfTriggers == 2 && controllersPerTrigger == 2)) { debugPrint("no hydra connected?"); return; // bail if no hydra } checkControllerSide(LEFT_PALM); checkControllerSide(RIGHT_PALM); } // register the call back so it fires before each data send Script.update.connect(checkController);