// // lobby.js // examples // // Created by Stephen Birarda on October 17, 2014 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("libraries/globals.js"); var panelWall = false; var orbShell = false; var reticle = false; var avatarStickPosition = {}; var orbNaturalExtentsMin = { x: -1230, y: -1223, z: -1210 }; var orbNaturalExtentsMax = { x: 1230, y: 1229, z: 1210 }; var panelsNaturalExtentsMin = { x: -1223, y: -348, z: 45 }; var panelsNaturalExtentsMax = { x: 1223, y: 604, z: 1223 }; var orbNaturalDimensions = Vec3.subtract(orbNaturalExtentsMax, orbNaturalExtentsMin); var panelsNaturalDimensions = Vec3.subtract(panelsNaturalExtentsMax, panelsNaturalExtentsMin); var SCALING_FACTOR = 0.01; var orbDimensions = Vec3.multiply(orbNaturalDimensions, SCALING_FACTOR); var panelsDimensions = Vec3.multiply(panelsNaturalDimensions, SCALING_FACTOR); var orbNaturalCenter = Vec3.sum(orbNaturalExtentsMin, Vec3.multiply(orbNaturalDimensions, 0.5)); var panelsNaturalCenter = Vec3.sum(panelsNaturalExtentsMin, Vec3.multiply(panelsNaturalDimensions, 0.5)); var orbCenter = Vec3.multiply(orbNaturalCenter, SCALING_FACTOR); var panelsCenter = Vec3.multiply(panelsNaturalCenter, SCALING_FACTOR); var panelsCenterShift = Vec3.subtract(panelsCenter, orbCenter); var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8}; var HELMET_ATTACHMENT_URL = "https://hifi-public.s3.amazonaws.com/models/attachments/IronManMaskOnly.fbx" function reticlePosition() { var RETICLE_DISTANCE = 1; return Vec3.sum(Camera.position, Vec3.multiply(Quat.getFront(Camera.orientation), RETICLE_DISTANCE)); } function drawLobby() { if (!panelWall) { print("Adding overlays for the lobby panel wall and orb shell."); var cameraEuler = Quat.safeEulerAngles(Camera.orientation); var towardsMe = Quat.angleAxis(cameraEuler.y + 180, { x: 0, y: 1, z: 0}); var orbPosition = Vec3.sum(Camera.position, Vec3.multiplyQbyV(towardsMe, ORB_SHIFT)); var panelWallProps = { url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Lobby5_PanelsWithFrames.fbx", position: Vec3.sum(orbPosition, Vec3.multiplyQbyV(towardsMe, panelsCenterShift)), rotation: towardsMe, dimensions: panelsDimensions }; var orbShellProps = { url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Lobby5_OrbNoFrames.fbx", position: orbPosition, rotation: towardsMe, dimensions: orbDimensions, ignoreRayIntersection: true }; avatarStickPosition = MyAvatar.position; panelWall = Overlays.addOverlay("model", panelWallProps); orbShell = Overlays.addOverlay("model", orbShellProps); // for HMD wearers, create a reticle in center of screen var CURSOR_SCALE = 0.025; reticle = Overlays.addOverlay("billboard", { url: HIFI_PUBLIC_BUCKET + "images/cursor.svg", position: reticlePosition(), ignoreRayIntersection: true, isFacingAvatar: true, alpha: 1.0, scale: CURSOR_SCALE }); // add an attachment on this avatar so other people see them in the lobby MyAvatar.attach(HELMET_ATTACHMENT_URL, "Neck", {x: 0, y: 0, z: 0}, Quat.fromPitchYawRollDegrees(0, 0, 0), 1.15); } } var locations = {}; function changeLobbyTextures() { var req = new XMLHttpRequest(); req.open("GET", "https://data.highfidelity.io/api/v1/locations?limit=21", false); req.send(); locations = JSON.parse(req.responseText).data.locations; var NUM_PANELS = locations.length; var textureProp = { textures: {} }; for (var j = 0; j < NUM_PANELS; j++) { textureProp["textures"]["file" + (j + 1)] = "http:" + locations[j].thumbnail_url }; Overlays.editOverlay(panelWall, textureProp); } function cleanupLobby() { Overlays.deleteOverlay(panelWall); Overlays.deleteOverlay(orbShell); Overlays.deleteOverlay(reticle); panelWall = false; orbShell = false; reticle = false; locations = {}; toggleEnvironmentRendering(true); MyAvatar.detachOne(HELMET_ATTACHMENT_URL); } function actionStartEvent(event) { if (panelWall) { // we've got an action event and our panel wall is up // check if we hit a panel and if we should jump there var result = Overlays.findRayIntersection(event.actionRay); if (result.intersects && result.overlayID == panelWall) { var panelName = result.extraInfo; var panelStringIndex = panelName.indexOf("Panel"); if (panelStringIndex != -1) { var panelIndex = parseInt(panelName.slice(5)) - 1; if (panelIndex < locations.length) { var actionLocation = locations[panelIndex]; print("Jumping to " + actionLocation.name + " at " + actionLocation.path + " in " + actionLocation.domain.name + " after click on panel " + panelIndex); Window.location = actionLocation; maybeCleanupLobby(); } } } } } function backStartEvent() { if (!panelWall) { toggleEnvironmentRendering(false); drawLobby(); changeLobbyTextures(); } else { cleanupLobby(); } } var CLEANUP_EPSILON_DISTANCE = 0.025 function maybeCleanupLobby() { if (panelWall && Vec3.length(Vec3.subtract(avatarStickPosition, MyAvatar.position)) > CLEANUP_EPSILON_DISTANCE) { cleanupLobby(); } } function toggleEnvironmentRendering(shouldRender) { Menu.setIsOptionChecked("Voxels", shouldRender); Menu.setIsOptionChecked("Entities", shouldRender); Menu.setIsOptionChecked("Metavoxels", shouldRender); Menu.setIsOptionChecked("Avatars", shouldRender); } function update(deltaTime) { maybeCleanupLobby(); if (reticle) { Overlays.editOverlay(reticle, { position: reticlePosition() }); } } Controller.actionStartEvent.connect(actionStartEvent); Controller.backStartEvent.connect(backStartEvent); Script.update.connect(update); Script.scriptEnding.connect(maybeCleanupLobby);