// // Oscilloscope.cpp // interface // // Created by Philip on 1/28/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #include "Oscilloscope.h" Oscilloscope::Oscilloscope(int w, int h, bool isOn) { width = w; height = h; data1 = new float[width]; data2 = new float[width]; for (int i = 0; i < width; i++) { data1[i] = 0.0; data2[i] = 0.0; } state = isOn; current_sample = 0; } void Oscilloscope::addData(float d, int channel, int position) { if (channel == 1) data1[position] = d; else data2[position] = d; } void Oscilloscope::render() { glColor3f(1,1,1); glBegin(GL_LINES); for (int i = 0; i < width; i++) { glVertex2f((float)i, height/2 + data1[i]*(float)height); } glEnd(); glColor3f(0,1,1); glBegin(GL_LINES); for (int i = 0; i < width; i++) { glVertex2f((float)i, height/2 + data2[i]*(float)height); } glEnd(); }