// // Created by Sam Gondelman 7/11/2017 // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_StaticRayPick_h #define hifi_StaticRayPick_h #include "RayPick.h" class StaticRayPick : public RayPick { public: StaticRayPick(const glm::vec3& position, const glm::vec3& direction, const PickFilter& filter, float maxDistance = 0.0f, bool enabled = false); PickRay getMathematicalPick() const override; private: PickRay _pickRay; }; #endif // hifi_StaticRayPick_h