name = ENERGY_BOWL filename = qrc:///serverless/Models/engery-bowl.fbx materialMap = [{"mat::MAIN": {"materials":[{ "name": "MAIN", "albedo": [1 ,1 ,1], "albedoMap": "qrc:///serverless/Textures/Metal26_col.jpg","roughness": 0.28, "metallic": 1.0, "normalMap": "qrc:///serverless/Textures/Metal26_nrm.jpg", "cullFaceMode": "CULL_NONE", "model": "hifi_pbr"}]}}]