// // particleExplorer.js // // // Created by James B. Pollack @imgntnon 9/26/2015 // Copyright 2014 High Fidelity, Inc. // // Interface side of the App. // Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // todo: folders, color pickers, animation settings, scale gui width with window resizing // SettingsWindow = function() { var _this = this; this.webWindow = null; this.init = function() { _this.webWindow = new WebWindow('genericProperties', Script.resolvePath('index.html'), 400, 600, true); _this.webWindow.setVisible(true); _this.webWindow.eventBridge.webEventReceived.connect(_this.onWebEventReceived); var boxPoint; var boxPoint = Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Quat.getFront(Camera.getOrientation()))); _this.box = Entities.addEntity({ type: 'box', visible: true, collisionsWillMove: true, color: { red: 0, green: 255, blue: 0 }, dimensions: { x: 1, y: 1, z: 1, }, position: boxPoint }); }; this.sendData = function(data) { print('sending data' + JSON.stringify(data)); _this.webWindow.eventBridge.emitScriptEvent(JSON.stringify(data)); }; this.onWebEventReceived = function(data) { // print('DATA ' + data) var _data = JSON.parse(data) if (_data.type !== 'settings_update') { return; } print('GOT A SETTINGS UPDATE EVENT') editEntity(_data.updatedSettings) } } function sendInitialSettings() { var settings = { messageType: 'initialSettings', initialSettings: Entities.getEntityProperties(SettingsWindow.box) } settingsWindow.sendData(settings) } function editEntity(properties) { Entities.editEntity(SettingsWindow.box, properties); var currentProperties = Entities.getEntityProperties(SettingsWindow.box); settingsWindow.sendData({ messageType: 'settingsUpdate', updatedSettings: currentProperties }) } var settingsWindow = new SettingsWindow(); settingsWindow.init(); Script.setTimeout(function() { sendInitialSettings(); }, 1000) function cleanup() { Entities.deleteEntity(testParticles); Entities.deleteEntity(box); } Script.scriptEnding.connect(cleanup);