// // lobby.js // examples // // Created by Stephen Birarda on October 17, 2014 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("libraries/globals.js"); var panelWall = false var orbShell = false var reticle = false var avatarStickPosition = {} var orbNaturalExtentsMin = { x: -1230, y: -1223, z: -1210 } var orbNaturalExtentsMax = { x: 1230, y: 1229, z: 1223 } var panelsNaturalExtentsMin = { x: -1181, y: -326, z: 56 } var panelsNaturalExtentsMax = { x: 1181, y: 576, z: 1183 } var orbNaturalDimensions = Vec3.subtract(orbNaturalExtentsMax, orbNaturalExtentsMin) var panelsNaturalDimensions = Vec3.subtract(panelsNaturalExtentsMax, panelsNaturalExtentsMin) var SCALING_FACTOR = 0.01; var orbDimensions = Vec3.multiply(orbNaturalDimensions, SCALING_FACTOR) var panelsDimensions = Vec3.multiply(panelsNaturalDimensions, SCALING_FACTOR) var orbNaturalCenter = Vec3.sum(orbNaturalExtentsMin, Vec3.multiply(orbNaturalDimensions, 0.5)) var panelsNaturalCenter = Vec3.sum(panelsNaturalExtentsMin, Vec3.multiply(panelsNaturalDimensions, 0.5)) var orbCenter = Vec3.multiply(orbNaturalCenter, SCALING_FACTOR) var panelsCenter = Vec3.multiply(panelsNaturalCenter, SCALING_FACTOR) var panelsCenterShift = Vec3.subtract(panelsCenter, orbCenter) var ORB_SHIFT = { x: 0, y: -1.5, z: 0.5} function drawLobby() { if (!panelWall) { print("Adding overlays for the lobby panel wall and orb shell.") var cameraEuler = Quat.safeEulerAngles(Camera.getOrientation()); var towardsMe = Quat.angleAxis(cameraEuler.y + 180, { x: 0, y: 1, z: 0}) var orbPosition = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(towardsMe, ORB_SHIFT)) var panelWallProps = { url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/PanelWall3.fbx", position: Vec3.sum(orbPosition, Vec3.multiplyQbyV(towardsMe, panelsCenterShift)), rotation: towardsMe, dimensions: panelsDimensions } var orbShellProps = { url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyConcepts/Lobby5_OrbShellOnly.fbx", position: orbPosition, rotation: towardsMe, dimensions: orbDimensions, ignoreRayIntersection: true } avatarStickPosition = MyAvatar.position panelWall = Overlays.addOverlay("model", panelWallProps) orbShell = Overlays.addOverlay("model", orbShellProps) // Create a reticle image in center of screen var screenSize = Controller.getViewportDimensions(); var reticleProps = { x: screenSize.x / 2 - 16, y: screenSize.y / 2 - 16, width: 32, height: 32, color: { red: 255, green: 255, blue: 255}, alpha: 1, imageURL: HIFI_PUBLIC_BUCKET + "images/reticle.png", } reticle = Overlays.addOverlay("image", reticleProps); } } var locations = {} function changeLobbyTextures() { var req = new XMLHttpRequest(); req.open("GET", "https://data.highfidelity.io/api/v1/locations?limit=21", false); req.send(); locations = JSON.parse(req.responseText).data.locations var NUM_PANELS = locations.length; var textureProp = { textures: {} }; for (var j = 0; j < NUM_PANELS; j++) { textureProp["textures"]["file" + (j + 1)] = "http:" + locations[j].thumbnail_url } Overlays.editOverlay(panelWall, textureProp) } function cleanupLobby() { Overlays.deleteOverlay(panelWall) Overlays.deleteOverlay(orbShell) Overlays.deleteOverlay(reticle) panelWall = false locations = {} toggleEnvironmentRendering(true) } function actionStartEvent(event) { if (panelWall) { // we've got an action event and our panel wall is up // check if we hit a panel and if we should jump there var pickRay = Camera.computePickRay(event.x, event.y); var result = Overlays.findRayIntersection(pickRay); if (result.intersects && result.overlayID == panelWall) { var panelName = result.extraInfo var panelStringIndex = panelName.indexOf("Panel") if (panelStringIndex != -1) { var panelIndex = parseInt(panelName.slice(5)) - 1 if (panelIndex < locations.length) { var actionLocation = locations[panelIndex] print("Jumping to " + actionLocation.name + " at " + actionLocation.path + " in " + actionLocation.domain.name + " after click on panel " + panelIndex) Window.location = actionLocation maybeCleanupLobby() } } } } } function backStartEvent() { if (!panelWall) { toggleEnvironmentRendering(false) drawLobby() changeLobbyTextures() } else { cleanupLobby() } } var CLEANUP_EPSILON_DISTANCE = 0.025 function maybeCleanupLobby() { if (panelWall && Vec3.length(Vec3.subtract(avatarStickPosition, MyAvatar.position)) > CLEANUP_EPSILON_DISTANCE) { cleanupLobby() } } function toggleEnvironmentRendering(shouldRender) { Menu.setIsOptionChecked("Voxels", shouldRender) Menu.setIsOptionChecked("Models", shouldRender) Menu.setIsOptionChecked("Metavoxels", shouldRender) } Controller.actionStartEvent.connect(actionStartEvent) Controller.backStartEvent.connect(backStartEvent) Script.update.connect(maybeCleanupLobby) Script.scriptEnding.connect(maybeCleanupLobby);