// // octal.cpp // interface // // Created by Philip on 2/4/13. // Copyright (c) 2013 HighFidelity, Inc. All rights reserved. // // Various subroutines for converting between X,Y,Z coords and octree coordinates. // const int X = 0; const int Y = 1; const int Z = 2; #include "util.h" #include "octal.h" // Given a position vector between zero and one (but less than one), and a voxel scale 1/2^scale, // returns the smallest voxel at that scale which encloses the given point. void getVoxel(float * pos, int scale, float * vpos) { float vscale = powf(2, scale); vpos[X] = floor(pos[X]*vscale)/vscale; vpos[Y] = floor(pos[Y]*vscale)/vscale; vpos[Z] = floor(pos[Z]*vscale)/vscale; }