# # Copyright 2015 High Fidelity, Inc. # Created by Bradley Austin Davis on 2015/10/10 # # Distributed under the Apache License, Version 2.0. # See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html # macro(TARGET_OPENGL) if (ANDROID) find_library(EGL EGL) find_library(OpenGLES3 GLESv3) list(APPEND IGNORE_COPY_LIBS ${OpenGLES3} ${OpenGLES2} ${EGL}) target_link_libraries(${TARGET_NAME} ${OpenGLES3} ${EGL}) elseif (USE_GLES) set(ANGLE_INCLUDE_DIR "${QT_DIR}/include/QtANGLE") set(ANGLE_LIB_DIR "${QT_DIR}/lib") find_library(EGL_LIBRARY_RELEASE "libEGL" HINTS ${ANGLE_LIB_DIR}) find_library(EGL_LIBRARY_DEBUG "libEGLd" HINTS ${ANGLE_LIB_DIR}) find_library(GLES_LIBRARY_RELEASE "libGLESv2" HINTS ${ANGLE_LIB_DIR}) find_library(GLES_LIBRARY_DEBUG "libGLESv2d" HINTS ${ANGLE_LIB_DIR}) include(SelectLibraryConfigurations) select_library_configurations(EGL) select_library_configurations(GLES) message("QQQ ${GLES_LIBRARIES}") target_link_libraries(${TARGET_NAME} ${EGL_LIBRARIES}) target_link_libraries(${TARGET_NAME} ${GLES_LIBRARIES}) target_include_directories(${TARGET_NAME} PUBLIC "${ANGLE_INCLUDE_DIR}") elseif (APPLE) # link in required OS X frameworks and include the right GL headers find_library(OpenGL OpenGL) target_link_libraries(${TARGET_NAME} ${OpenGL}) else() find_package(OpenGL REQUIRED) target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}") target_include_directories(${TARGET_NAME} PUBLIC ${OPENGL_INCLUDE_DIR}) endif() target_nsight() target_glew() endmacro()