// // AvatarConstants.h // libraries/shared/src // // Created by Anthony J. Thibault on Aug 16th 2017 // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_AvatarConstants_h #define hifi_AvatarConstants_h #include "GLMHelpers.h" // 50th Percentile Man const float DEFAULT_AVATAR_HEIGHT = 1.755f; // meters const float DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD = 0.11f; // meters const float DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD = 0.185f; // meters const float DEFAULT_AVATAR_NECK_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD; const float DEFAULT_AVATAR_EYE_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD; // Used when avatar is missing joints... (avatar space) const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 }; const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f }; const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f }; const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 }; const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f }; const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f }; const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f }; const glm::quat DEFAULT_AVATAR_LEFTARM_ROT { 0.536257f, 0.536258f, -0.460899f, 0.4609f }; const glm::vec3 DEFAULT_AVATAR_RIGHTHAND_POS { -0.72768f, 0.396349f, -0.0515779f }; const glm::quat DEFAULT_AVATAR_RIGHTHAND_ROT { 0.479184f, -0.520013f, 0.522537f, 0.476365f}; const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.0515878f }; const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f }; const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f }; const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f }; const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180 }; const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f }; const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 }; const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f}; const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f }; const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f }; const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f }; const float DEFAULT_AVATAR_MAX_WALKING_SPEED = 2.6f; // meters / second const float DEFAULT_AVATAR_MAX_FLYING_SPEED = 30.0f; // meters / second const float DEFAULT_AVATAR_GRAVITY = -5.0f; // meters / second^2 const float DEFAULT_AVATAR_JUMP_SPEED = 3.5f; // meters / second const float DEFAULT_AVATAR_JUMP_HEIGHT = (DEFAULT_AVATAR_JUMP_SPEED * DEFAULT_AVATAR_JUMP_SPEED) / (2.0f * DEFAULT_AVATAR_GRAVITY); // meters const float DEFAULT_AVATAR_FALL_HEIGHT = 20.0f; // meters const float DEFAULT_AVATAR_MIN_HOVER_HEIGHT = 2.5f; // meters static const float MAX_AVATAR_SCALE = 1000.0f; static const float MIN_AVATAR_SCALE = 0.005f; static const float MAX_AVATAR_HEIGHT = 1000.0f * DEFAULT_AVATAR_HEIGHT; // meters static const float MIN_AVATAR_HEIGHT = 0.005f * DEFAULT_AVATAR_HEIGHT; // meters #endif // hifi_AvatarConstants_h