// // Created by Sam Gondelman on 11/30/18. // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_BillboardMode_h #define hifi_BillboardMode_h #include "QString" /**jsdoc *
How an entity is billboarded.
*Value | Description |
---|---|
"none" | The entity will not be billboarded. |
"yaw" | The entity will yaw, but not pitch, to face the camera. Its actual rotation will be * ignored. |
"full" | The entity will be billboarded to face the camera. Its actual rotation will be * ignored. |