// // Created by Sam Gondelman on 11/30/18. // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_BillboardMode_h #define hifi_BillboardMode_h #include "QString" /**jsdoc *

How an entity is billboarded.

* * * * * * * * * *
ValueDescription
"none"The entity will not be billboarded.
"yaw"The entity will yaw, but not pitch, to face the camera. Its actual rotation will be * ignored.
"full"The entity will be billboarded to face the camera. Its actual rotation will be * ignored.
* @typedef {string} BillboardMode */ enum class BillboardMode { NONE = 0, YAW, FULL }; class BillboardModeHelpers { public: static QString getNameForBillboardMode(BillboardMode mode); }; #endif // hifi_BillboardMode_h