// // audioMuteExample.js // examples // // Created by Thijs Wenker on 10/31/14. // Copyright 2014 High Fidelity, Inc. // // This example shows how to use the AudioDevice mute functions. // Press the MUTE/UNMUTE button to see it function. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var toggleMuteButton = Overlays.addOverlay("text", { x: 50, y: 50, width: 190, height: 50, backgroundColor: { red: 255, green: 255, blue: 255}, color: { red: 255, green: 0, blue: 0}, font: {size: 30}, topMargin: 10 }); function muteButtonText() { print("Audio Muted: " + AudioDevice.getMuted()); } function onMuteStateChanged() { Overlays.editOverlay(toggleMuteButton, AudioDevice.getMuted() ? {text: "UNMUTE", leftMargin: 10} : {text: "MUTE", leftMargin: 38}); print("Audio Muted: " + AudioDevice.getMuted()); } function mousePressEvent(event) { if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleMuteButton) { AudioDevice.toggleMute() } } function scriptEnding() { Overlays.deleteOverlay(toggleMuteButton); } onMuteStateChanged(); AudioDevice.muteToggled.connect(onMuteStateChanged); Controller.mousePressEvent.connect(mousePressEvent); Script.scriptEnding.connect(scriptEnding);