// // particleModelExample.js // hifi // // Created by Brad Hefta-Gaub on 1/28/14. // Copyright (c) 2014 HighFidelity, Inc. All rights reserved. // // This is an example script that demonstrates creating and editing a particle // var count = 0; var stopAfter = 100; var modelProperties = { position: { x: 1, y: 1, z: 1 }, velocity: { x: 0.5, y: 0, z: 0.5 }, gravity: { x: 0, y: 0, z: 0 }, damping: 0, radius : 0.25, modelURL: "http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Feisar_Ship.FBX", lifetime: 20 }; var ballProperties = { position: { x: 1, y: 0.5, z: 1 }, velocity: { x: 0.5, y: 0, z: 0.5 }, gravity: { x: 0, y: 0, z: 0 }, damping: 0, radius : 0.25, color: { red: 255, green: 0, blue: 0 }, lifetime: 20 }; var modelParticleID = Particles.addParticle(modelProperties); var ballParticleID = Particles.addParticle(ballProperties); function endAfterAWhile() { // stop it... if (count >= stopAfter) { print("calling Script.stop()"); Script.stop(); } print("count =" + count); count++; } // register the call back so it fires before each data send Script.willSendVisualDataCallback.connect(endAfterAWhile);