// // rideAlongWithAParticleExample.js // examples // // Created by Brad Hefta-Gaub on 1/24/14. // Copyright 2014 High Fidelity, Inc. // // This is an example script that demonstrates "finding" particles // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var iteration = 0; var lengthOfRide = 2000; // in iterations var particleA = Particles.addParticle( { position: { x: 10, y: 0, z: 10 }, velocity: { x: 5, y: 0, z: 5 }, gravity: { x: 0, y: 0, z: 0 }, radius : 0.1, color: { red: 0, green: 255, blue: 0 }, damping: 0, lifetime: (lengthOfRide * 60) + 1 }); function rideWithParticle(deltaTime) { if (iteration <= lengthOfRide) { // Check to see if we've been notified of the actual identity of the particles we created if (!particleA.isKnownID) { particleA = Particles.identifyParticle(particleA); } var propertiesA = Particles.getParticleProperties(particleA); var newPosition = propertiesA.position; MyAvatar.position = { x: propertiesA.position.x, y: propertiesA.position.y + 2, z: propertiesA.position.z }; } else { Script.stop(); } iteration++; print("iteration="+iteration); } // register the call back so it fires before each data send Script.update.connect(rideWithParticle);