"use strict";

// Created by james b. pollack @imgntn on 7/2/2016
// Copyright 2016 High Fidelity, Inc.
//
//  Creates a beam and target and then teleports you there.  Release when its close to you to cancel.
//
//  Distributed under the Apache License, Version 2.0.
//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html


/* global Script, Entities, MyAvatar, Controller, RIGHT_HAND, LEFT_HAND, AVATAR_SELF_ID,
   getControllerJointIndex, NULL_UUID, enableDispatcherModule, disableDispatcherModule,
   Messages, makeDispatcherModuleParameters, makeRunningValues, Settings, entityHasActions,
   Vec3, Overlays, flatten, Xform, getControllerWorldLocation, ensureDynamic
*/
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */

Script.include("/~/system/libraries/Xform.js");
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");

(function() { // BEGIN LOCAL_SCOPE

var inTeleportMode = false;

var SMOOTH_ARRIVAL_SPACING = 33;
var NUMBER_OF_STEPS = 6;

var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");

var TARGET_MODEL_DIMENSIONS = {
    x: 1.15,
    y: 0.5,
    z: 1.15
};

var COLORS_TELEPORT_SEAT = {
    red: 255,
    green: 0,
    blue: 170
};

var COLORS_TELEPORT_CAN_TELEPORT = {
    red: 97,
    green: 247,
    blue: 255
};

var COLORS_TELEPORT_CANCEL = {
    red: 255,
    green: 184,
    blue: 73
};

var TELEPORT_CANCEL_RANGE = 1;
var COOL_IN_DURATION = 500;

var handInfo = {
    right: {
        controllerInput: Controller.Standard.RightHand
    },
    left: {
        controllerInput: Controller.Standard.LeftHand
    }
};

var cancelPath = {
    type: "line3d",
    color: COLORS_TELEPORT_CANCEL,
    ignoreRayIntersection: true,
    alpha: 1,
    solid: true,
    drawInFront: true,
    glow: 1.0
};
var teleportPath = {
    type: "line3d",
    color: COLORS_TELEPORT_CAN_TELEPORT,
    ignoreRayIntersection: true,
    alpha: 1,
    solid: true,
    drawInFront: true,
    glow: 1.0
};
var seatPath = {
    type: "line3d",
    color: COLORS_TELEPORT_SEAT,
    ignoreRayIntersection: true,
    alpha: 1,
    solid: true,
    drawInFront: true,
    glow: 1.0
};
var cancelEnd = {
    type: "model",
    url: TOO_CLOSE_MODEL_URL,
    dimensions: TARGET_MODEL_DIMENSIONS,
    ignoreRayIntersection: true
};
var teleportEnd = {
    type: "model",
    url: TARGET_MODEL_URL,
    dimensions: TARGET_MODEL_DIMENSIONS,
    ignoreRayIntersection: true
};
var seatEnd = {
    type: "model",
    url: SEAT_MODEL_URL,
    dimensions: TARGET_MODEL_DIMENSIONS,
    ignoreRayIntersection: true
}

var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
                            {name: "teleport", path: teleportPath, end: teleportEnd},
                            {name: "seat", path: seatPath, end: seatEnd}];

var DEFAULT_DISTANCE = 50;
var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];

function ThumbPad(hand) {
    this.hand = hand;
    var _thisPad = this;

    this.buttonPress = function(value) {
        _thisPad.buttonValue = value;
    };
}

function Trigger(hand) {
    this.hand = hand;
    var _this = this;

    this.buttonPress = function(value) {
        _this.buttonValue = value;
    };

    this.down = function() {
        var down = _this.buttonValue === 1 ? 1.0 : 0.0;
        return down;
    };
}

var coolInTimeout = null;
var ignoredEntities = [];

var TELEPORTER_STATES = {
    IDLE: 'idle',
    COOL_IN: 'cool_in',
    TARGETTING: 'targetting',
    TARGETTING_INVALID: 'targetting_invalid',
};

var TARGET = {
    NONE: 'none',            // Not currently targetting anything
    INVISIBLE: 'invisible',  // The current target is an invvsible surface
    INVALID: 'invalid',      // The current target is invalid (wall, ceiling, etc.)
    SURFACE: 'surface',      // The current target is a valid surface
    SEAT: 'seat',            // The current target is a seat
};

function Teleporter(hand) {
    var _this = this;
    this.hand = hand;
    this.buttonValue = 0;
    this.active = false;
    this.state = TELEPORTER_STATES.IDLE;
    this.currentTarget = TARGET.INVALID;
    this.currentResult = null;

    this.getOtherModule = function() {
        var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
        return otherModule;
    };

    this.teleportRayHandVisible = LaserPointers.createLaserPointer({
        joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
        filter: RayPick.PICK_ENTITIES,
        faceAvatar: true,
        centerEndY: false,
        renderStates: teleportRenderStates,
        defaultRenderStates: teleportDefaultRenderStates
    });
    this.teleportRayHandInvisible = LaserPointers.createLaserPointer({
        joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
        filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
        faceAvatar: true,
        centerEndY: false,
        renderStates: teleportRenderStates
    });
    this.teleportRayHeadVisible = LaserPointers.createLaserPointer({
        joint: "Avatar",
        filter: RayPick.PICK_ENTITIES,
        faceAvatar: true,
        centerEndY: false,
        renderStates: teleportRenderStates,
        defaultRenderStates: teleportDefaultRenderStates
    });
    this.teleportRayHeadInvisible = LaserPointers.createLaserPointer({
        joint: "Avatar",
        filter: RayPick.PICK_ENTITIES | RayPick.PICK_INCLUDE_INVISIBLE,
        faceAvatar: true,
        centerEndY: false,
        renderStates: teleportRenderStates
    });

    this.teleporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
    this.teleportMappingInternal = Controller.newMapping(this.teleporterMappingInternalName);

    this.enableMappings = function() {
        Controller.enableMapping(this.teleporterMappingInternalName);
    };

    this.disableMappings = function() {
        Controller.disableMapping(teleporter.teleporterMappingInternalName);
    };

    this.cleanup = function() {
        this.disableMappings();

        LaserPointers.removeLaserPointer(this.teleportRayHandVisible);
        LaserPointers.removeLaserPointer(this.teleportRayHandInvisible);
        LaserPointers.removeLaserPointer(this.teleportRayHeadVisible);
        LaserPointers.removeLaserPointer(this.teleportRayHeadInvisible);
    };

    this.buttonPress = function(value) {
        _this.buttonValue = value;
    }
    
    this.parameters = makeDispatcherModuleParameters(
        80,
        this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
        [],
        100);

    this.enterTeleport = function() {
        if (coolInTimeout !== null) {
            Script.clearTimeout(coolInTimeout);
        }

        this.state = TELEPORTER_STATES.COOL_IN;
        coolInTimeout = Script.setTimeout(function() {
            if (_this.state === TELEPORTER_STATES.COOL_IN) {
                _this.state = TELEPORTER_STATES.TARGETTING;
            }
        }, COOL_IN_DURATION);
    };

    
    this.isReady = function(controllerData, deltaTime) {
        var otherModule = this.getOtherModule();
        if (_this.buttonValue !== 0 && !otherModule.active) {
            this.active = true;
            this.enterTeleport();
            return makeRunningValues(true, [], []);
        }
        return makeRunningValues(false, [], []);
    };
    
    this.run = function(controllerData, deltaTime) {
        //_this.state = TELEPORTER_STATES.TARGETTING;

        // Get current hand pose information to see if the pose is valid
        var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
        var mode = pose.valid ? _this.hand : 'head';
        if (!pose.valid) {
            LaserPointers.disableLaserPointer(_this.teleportRayHandVisible);
            LaserPointers.disableLaserPointer(_this.teleportRayHandInvisible);
            LaserPointers.enableLaserPointer(_this.teleportRayHeadVisible);
            LaserPointers.enableLaserPointer(_this.teleportRayHeadInvisible);
        } else {
            LaserPointers.enableLaserPointer(_this.teleportRayHandVisible);
            LaserPointers.enableLaserPointer(_this.teleportRayHandInvisible);
            LaserPointers.disableLaserPointer(_this.teleportRayHeadVisible);
            LaserPointers.disableLaserPointer(_this.teleportRayHeadInvisible);
        }

        // We do up to 2 ray picks to find a teleport location.
        // There are 2 types of teleport locations we are interested in:
        //   1. A visible floor. This can be any entity surface that points within some degree of "up"
        //   2. A seat. The seat can be visible or invisible.
        //
        //  * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
        //    We might hit an invisible entity that is not a seat, so we need to do a second pass.
        //  * In the second pass we pick against visible entities only.
        //
        var result;
        if (mode === 'head') {
            result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadInvisible);
        } else {
            result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandInvisible);
        }

        var teleportLocationType = getTeleportTargetType(result);
        if (teleportLocationType === TARGET.INVISIBLE) {
            if (mode === 'head') {
                result = LaserPointers.getPrevRayPickResult(_this.teleportRayHeadVisible);
            } else {
                result = LaserPointers.getPrevRayPickResult(_this.teleportRayHandVisible);
            }
            
            teleportLocationType = getTeleportTargetType(result);
        }

        if (teleportLocationType === TARGET.NONE) {
            // Use the cancel default state
            this.setTeleportState(mode, "cancel", "");
        } else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
            this.setTeleportState(mode, "", "cancel");
        } else if (teleportLocationType === TARGET.SURFACE) {
            if (this.state === TELEPORTER_STATES.COOL_IN) {
                this.setTeleportState(mode, "cancel", "");
            } else {
                this.setTeleportState(mode, "teleport", "");
            }
        } else if (teleportLocationType === TARGET.SEAT) {
            this.setTeleportState(mode, "", "seat");
        }
        return this.teleport(result, teleportLocationType);
    };

    this.teleport = function(newResult, target) {
        var result = newResult;
        if (_this.buttonValue !== 0) {
            return makeRunningValues(true, [], []);
        }
        
        if (target === TARGET.NONE || target === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
            // Do nothing
        } else if (target === TARGET.SEAT) {
            Entities.callEntityMethod(result.objectID, 'sit');
        } else if (target === TARGET.SURFACE) {
            var offset = getAvatarFootOffset();
            result.intersection.y += offset;
            MyAvatar.goToLocation(result.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
            HMD.centerUI();
            MyAvatar.centerBody();
        }

        this.disableLasers();
        this.active = false;
        return makeRunningValues(false, [], []);
    };

    this.disableLasers = function() {
        LaserPointers.disableLaserPointer(_this.teleportRayHandVisible);
        LaserPointers.disableLaserPointer(_this.teleportRayHandInvisible);
        LaserPointers.disableLaserPointer(_this.teleportRayHeadVisible);
        LaserPointers.disableLaserPointer(_this.teleportRayHeadInvisible);
    };

    this.setTeleportState = function(mode, visibleState, invisibleState) {
        if (mode === 'head') {
            LaserPointers.setRenderState(_this.teleportRayHeadVisible, visibleState);
            LaserPointers.setRenderState(_this.teleportRayHeadInvisible, invisibleState);
        } else {
            LaserPointers.setRenderState(_this.teleportRayHandVisible, visibleState);
            LaserPointers.setRenderState(_this.teleportRayHandInvisible, invisibleState);
        }
    };
}
    
    // related to repositioning the avatar after you teleport
    var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
    var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
    function getAvatarFootOffset() {
        
        // find a valid foot jointIndex
        var footJointIndex = -1;
        var i, l = FOOT_JOINT_NAMES.length;
        for (i = 0; i < l; i++) {
            footJointIndex = MyAvatar.getJointIndex(FOOT_JOINT_NAMES[i]);
            if (footJointIndex != -1) {
                break;
            }
        }
        if (footJointIndex != -1) {
            // default vertical offset from foot to avatar root.
            var footPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex);
            if (footPos.x === 0 && footPos.y === 0 && footPos.z === 0.0) {
                // if footPos is exactly zero, it's probably wrong because avatar is currently loading, fall back to default.
                return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
            } else {
                return -footPos.y;
            }
        } else {
            return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
        }
    }

    var leftPad = new ThumbPad('left');
    var rightPad = new ThumbPad('right');
    
    var mappingName, teleportMapping;

    var TELEPORT_DELAY = 0;

    function isMoving() {
        var LY = Controller.getValue(Controller.Standard.LY);
        var LX = Controller.getValue(Controller.Standard.LX);
        if (LY !== 0 || LX !== 0) {
            return true;
        } else {
            return false;
        }
    }

    function parseJSON(json) {
        try {
            return JSON.parse(json);
        } catch (e) {
            return undefined;
        }
    }
    // When determininig whether you can teleport to a location, the normal of the
    // point that is being intersected with is looked at. If this normal is more
    // than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from <0, 1, 0> (straight up), then
    // you can't teleport there.
    var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
    function getTeleportTargetType(result) {
        if (result.type == RayPick.INTERSECTED_NONE) {
            return TARGET.NONE;
        }
        
        var props = Entities.getEntityProperties(result.objectID, ['userData', 'visible']);
        var data = parseJSON(props.userData);
        if (data !== undefined && data.seat !== undefined) {
            var avatarUuid = Uuid.fromString(data.seat.user);
            if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid)) {
                return TARGET.SEAT;
            } else {
                return TARGET.INVALID;
            }
        }

        if (!props.visible) {
            return TARGET.INVISIBLE;
        }

        var surfaceNormal = result.surfaceNormal;
        var adj = Math.sqrt(surfaceNormal.x * surfaceNormal.x + surfaceNormal.z * surfaceNormal.z);
        var angleUp = Math.atan2(surfaceNormal.y, adj) * (180 / Math.PI);

        if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
            angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
            Vec3.distance(MyAvatar.position, result.intersection) <= TELEPORT_CANCEL_RANGE) {
            return TARGET.INVALID;
        } else {
            return TARGET.SURFACE;
        }
    }

    function registerMappings() {
        mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
        teleportMapping = Controller.newMapping(mappingName);
        
        teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightTeleporter.buttonPress);
        teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress);
    }

    var leftTeleporter = new Teleporter(LEFT_HAND);
    var rightTeleporter = new Teleporter(RIGHT_HAND);

    enableDispatcherModule("LeftTeleporter", leftTeleporter);
    enableDispatcherModule("RightTeleporter", rightTeleporter);
    registerMappings();
    Controller.enableMapping(mappingName);

    function cleanup() {
        teleportMapping.disable();
        disableDispatcherModule("LeftTeleporter");
        disableDispatcherModule("RightTeleporter");
    }
    Script.scriptEnding.connect(cleanup);
    
    var setIgnoreEntities = function() {
        LaserPointers.setIgnoreEntities(teleporter.teleportRayRightVisible, ignoredEntities);
        LaserPointers.setIgnoreEntities(teleporter.teleportRayRightInvisible, ignoredEntities);
        LaserPointers.setIgnoreEntities(teleporter.teleportRayLeftVisible, ignoredEntities);
        LaserPointers.setIgnoreEntities(teleporter.teleportRayLeftInvisible, ignoredEntities);
        LaserPointers.setIgnoreEntities(teleporter.teleportRayHeadVisible, ignoredEntities);
        LaserPointers.setIgnoreEntities(teleporter.teleportRayHeadInvisible, ignoredEntities);
    }
    
    var isDisabled = false;
    var handleTeleportMessages = function(channel, message, sender) {
        if (sender === MyAvatar.sessionUUID) {
            if (channel === 'Hifi-Teleport-Disabler') {
                if (message === 'both') {
                    isDisabled = 'both';
                }
                if (message === 'left') {
                    isDisabled = 'left';
                }
                if (message === 'right') {
                    isDisabled = 'right';
                }
                if (message === 'none') {
                    isDisabled = false;
                }
            } else if (channel === 'Hifi-Teleport-Ignore-Add' && !Uuid.isNull(message) && ignoredEntities.indexOf(message) === -1) {
                ignoredEntities.push(message);
                setIgnoreEntities();
            } else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
                var removeIndex = ignoredEntities.indexOf(message);
                if (removeIndex > -1) {
                    ignoredEntities.splice(removeIndex, 1);
                    setIgnoreEntities();
                }
            }
        }
    };
    
    Messages.subscribe('Hifi-Teleport-Disabler');
    Messages.subscribe('Hifi-Teleport-Ignore-Add');
    Messages.subscribe('Hifi-Teleport-Ignore-Remove');
    Messages.messageReceived.connect(handleTeleportMessages);

}()); // END LOCAL_SCOPE