// // hydraMove.js // examples // // Created by Brad Hefta-Gaub on February 10, 2014 // Updated by Philip Rosedale on September 8, 2014 // // Copyright 2014 High Fidelity, Inc. // // This is an example script that demonstrates use of the Controller and MyAvatar classes to implement // avatar flying through the hydra/controller joysticks // // The joysticks (on hydra) will drive the avatar much like a playstation controller. // // Pressing the '4' or the 'FWD' button and moving/banking the hand will allow you to move and fly. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var damping = 0.9; var position = { x: MyAvatar.position.x, y: MyAvatar.position.y, z: MyAvatar.position.z }; var joysticksCaptured = false; var THRUST_CONTROLLER = 0; var VIEW_CONTROLLER = 1; var INITIAL_THRUST_MULTIPLIER = 1.0; var THRUST_INCREASE_RATE = 1.05; var MAX_THRUST_MULTIPLIER = 75.0; var thrustMultiplier = INITIAL_THRUST_MULTIPLIER; var grabDelta = { x: 0, y: 0, z: 0}; var grabStartPosition = { x: 0, y: 0, z: 0}; var grabDeltaVelocity = { x: 0, y: 0, z: 0}; var grabStartRotation = { x: 0, y: 0, z: 0, w: 1}; var grabCurrentRotation = { x: 0, y: 0, z: 0, w: 1}; var grabbingWithRightHand = false; var wasGrabbingWithRightHand = false; var grabbingWithLeftHand = false; var wasGrabbingWithLeftHand = false; var EPSILON = 0.000001; var velocity = { x: 0, y: 0, z: 0}; var THRUST_MAG_UP = 100.0; var THRUST_MAG_DOWN = 100.0; var THRUST_MAG_FWD = 150.0; var THRUST_MAG_BACK = 100.0; var THRUST_MAG_LATERAL = 150.0; var THRUST_JUMP = 120.0; var YAW_MAG = 100.0; var PITCH_MAG = 100.0; var THRUST_MAG_HAND_JETS = THRUST_MAG_FWD; var JOYSTICK_YAW_MAG = YAW_MAG; var JOYSTICK_PITCH_MAG = PITCH_MAG * 0.5; var LEFT_PALM = 0; var LEFT_BUTTON_4 = 4; var LEFT_BUTTON_FWD = 5; var RIGHT_PALM = 2; var RIGHT_BUTTON_4 = 10; var RIGHT_BUTTON_FWD = 11; function printVector(text, v, decimals) { print(text + " " + v.x.toFixed(decimals) + ", " + v.y.toFixed(decimals) + ", " + v.z.toFixed(decimals)); } var debug = false; var RED_COLOR = { red: 255, green: 0, blue: 0 }; var GRAY_COLOR = { red: 25, green: 25, blue: 25 }; var defaultPosition = { x: 0, y: 0, z: 0}; var RADIUS = 0.05; var greenSphere = -1; var redSphere = -1; function createDebugOverlay() { if (greenSphere == -1) { greenSphere = Overlays.addOverlay("sphere", { position: defaultPosition, size: RADIUS, color: GRAY_COLOR, alpha: 0.75, visible: true, solid: true, anchor: "MyAvatar" }); redSphere = Overlays.addOverlay("sphere", { position: defaultPosition, size: RADIUS, color: RED_COLOR, alpha: 0.5, visible: true, solid: true, anchor: "MyAvatar" }); } } function destroyDebugOverlay() { if (greenSphere != -1) { Overlays.deleteOverlay(greenSphere); Overlays.deleteOverlay(redSphere); greenSphere = -1; redSphere = -1; } } function displayDebug() { if (!(grabbingWithRightHand || grabbingWithLeftHand)) { if (greenSphere != -1) { destroyDebugOverlay(); } } else { // update debug indicator if (greenSphere == -1) { createDebugOverlay(); } var displayOffset = { x:0, y:0.5, z:-0.5 }; Overlays.editOverlay(greenSphere, { position: Vec3.sum(grabStartPosition, displayOffset) } ); Overlays.editOverlay(redSphere, { position: Vec3.sum(Vec3.sum(grabStartPosition, grabDelta), displayOffset), size: RADIUS + (0.25 * Vec3.length(grabDelta)) } ); } } function getJoystickPosition(palm) { // returns CONTROLLER_ID position in avatar local frame var invRotation = Quat.inverse(MyAvatar.orientation); var palmWorld = Controller.getSpatialControlPosition(palm); var palmRelative = Vec3.subtract(palmWorld, MyAvatar.position); var palmLocal = Vec3.multiplyQbyV(invRotation, palmRelative); return palmLocal; } // Used by handleGrabBehavior() for managing the grab position changes function getAndResetGrabDelta() { var HAND_GRAB_SCALE_DISTANCE = 2.0; var delta = Vec3.multiply(grabDelta, (MyAvatar.scale * HAND_GRAB_SCALE_DISTANCE)); grabDelta = { x: 0, y: 0, z: 0}; var avatarRotation = MyAvatar.orientation; var result = Vec3.multiplyQbyV(avatarRotation, Vec3.multiply(delta, -1)); return result; } function getGrabRotation() { var quatDiff = Quat.multiply(grabCurrentRotation, Quat.inverse(grabStartRotation)); return quatDiff; } // When move button is pressed, process results function handleGrabBehavior(deltaTime) { // check for and handle grab behaviors grabbingWithRightHand = Controller.isButtonPressed(RIGHT_BUTTON_4); grabbingWithLeftHand = Controller.isButtonPressed(LEFT_BUTTON_4); stoppedGrabbingWithLeftHand = false; stoppedGrabbingWithRightHand = false; if (grabbingWithRightHand && !wasGrabbingWithRightHand) { // Just starting grab, capture starting rotation grabStartRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM); grabStartPosition = getJoystickPosition(RIGHT_PALM); if (debug) printVector("start position", grabStartPosition, 3); } if (grabbingWithRightHand) { grabDelta = Vec3.subtract(getJoystickPosition(RIGHT_PALM), grabStartPosition); grabCurrentRotation = Controller.getSpatialControlRawRotation(RIGHT_PALM); } if (!grabbingWithRightHand && wasGrabbingWithRightHand) { // Just ending grab, capture velocity grabDeltaVelocity = Controller.getSpatialControlVelocity(RIGHT_PALM); stoppedGrabbingWithRightHand = true; } if (grabbingWithLeftHand && !wasGrabbingWithLeftHand) { // Just starting grab, capture starting rotation grabStartRotation = Controller.getSpatialControlRawRotation(LEFT_PALM); grabStartPosition = getJoystickPosition(LEFT_PALM); if (debug) printVector("start position", grabStartPosition, 3); } if (grabbingWithLeftHand) { grabDelta = Vec3.subtract(getJoystickPosition(LEFT_PALM), grabStartPosition); grabCurrentRotation = Controller.getSpatialControlRawRotation(LEFT_PALM); } if (!grabbingWithLeftHand && wasGrabbingWithLeftHand) { // Just ending grab, capture velocity grabDeltaVelocity = Controller.getSpatialControlVelocity(LEFT_PALM); stoppedGrabbingWithLeftHand = true; } grabbing = grabbingWithRightHand || grabbingWithLeftHand; stoppedGrabbing = stoppedGrabbingWithRightHand || stoppedGrabbingWithLeftHand; if (grabbing) { var headOrientation = MyAvatar.headOrientation; var front = Quat.getFront(headOrientation); var right = Quat.getRight(headOrientation); var up = Quat.getUp(headOrientation); if (debug) { printVector("grabDelta: ", grabDelta, 3); } var thrust = Vec3.multiply(grabDelta, Math.abs(Vec3.length(grabDelta))); var THRUST_GRAB_SCALING = 100000.0; var thrustFront = Vec3.multiply(front, MyAvatar.scale * -thrust.z * THRUST_GRAB_SCALING * deltaTime); MyAvatar.addThrust(thrustFront); var thrustRight = Vec3.multiply(right, MyAvatar.scale * thrust.x * THRUST_GRAB_SCALING * deltaTime); MyAvatar.addThrust(thrustRight); var thrustUp = Vec3.multiply(up, MyAvatar.scale * thrust.y * THRUST_GRAB_SCALING * deltaTime); MyAvatar.addThrust(thrustUp); // add some rotation... var deltaRotation = getGrabRotation(); var PITCH_SCALING = 2.5; var PITCH_DEAD_ZONE = 2.0; var YAW_SCALING = 2.5; var ROLL_SCALING = 2.0; var euler = Quat.safeEulerAngles(deltaRotation); // Adjust body yaw by roll from controller var orientation = Quat.multiply(Quat.angleAxis(((euler.y * YAW_SCALING) + (euler.z * ROLL_SCALING)) * deltaTime, {x:0, y: 1, z:0}), MyAvatar.orientation); MyAvatar.orientation = orientation; // Adjust head pitch from controller var pitch = 0.0; if (Math.abs(euler.x) > PITCH_DEAD_ZONE) { pitch = (euler.x < 0.0) ? (euler.x + PITCH_DEAD_ZONE) : (euler.x - PITCH_DEAD_ZONE); } MyAvatar.headPitch = MyAvatar.headPitch + (pitch * PITCH_SCALING * deltaTime); // TODO: Add some camera roll proportional to the rate of turn (so it feels like an airplane or roller coaster) } wasGrabbingWithRightHand = grabbingWithRightHand; wasGrabbingWithLeftHand = grabbingWithLeftHand; } // Update for joysticks and move button var THRUST_DEAD_ZONE = 0.1; var ROTATE_DEAD_ZONE = 0.1; function flyWithHydra(deltaTime) { var thrustJoystickPosition = Controller.getJoystickPosition(THRUST_CONTROLLER); if (Math.abs(thrustJoystickPosition.x) > THRUST_DEAD_ZONE || Math.abs(thrustJoystickPosition.y) > THRUST_DEAD_ZONE) { if (thrustMultiplier < MAX_THRUST_MULTIPLIER) { thrustMultiplier *= 1 + (deltaTime * THRUST_INCREASE_RATE); } var headOrientation = MyAvatar.headOrientation; var front = Quat.getFront(headOrientation); var right = Quat.getRight(headOrientation); var up = Quat.getUp(headOrientation); var thrustFront = Vec3.multiply(front, MyAvatar.scale * THRUST_MAG_HAND_JETS * thrustJoystickPosition.y * thrustMultiplier * deltaTime); MyAvatar.addThrust(thrustFront); var thrustRight = Vec3.multiply(right, MyAvatar.scale * THRUST_MAG_HAND_JETS * thrustJoystickPosition.x * thrustMultiplier * deltaTime); MyAvatar.addThrust(thrustRight); } else { thrustMultiplier = INITIAL_THRUST_MULTIPLIER; } // View Controller var viewJoystickPosition = Controller.getJoystickPosition(VIEW_CONTROLLER); if (Math.abs(viewJoystickPosition.x) > ROTATE_DEAD_ZONE || Math.abs(viewJoystickPosition.y) > ROTATE_DEAD_ZONE) { // change the body yaw based on our x controller var orientation = MyAvatar.orientation; var deltaOrientation = Quat.fromPitchYawRollDegrees(0, (-1 * viewJoystickPosition.x * JOYSTICK_YAW_MAG * deltaTime), 0); MyAvatar.orientation = Quat.multiply(orientation, deltaOrientation); // change the headPitch based on our x controller var newPitch = MyAvatar.headPitch + (viewJoystickPosition.y * JOYSTICK_PITCH_MAG * deltaTime); MyAvatar.headPitch = newPitch; } handleGrabBehavior(deltaTime); displayDebug(); } Script.update.connect(flyWithHydra); Controller.captureJoystick(THRUST_CONTROLLER); Controller.captureJoystick(VIEW_CONTROLLER); // Map keyPress and mouse move events to our callbacks function scriptEnding() { // re-enabled the standard application for touch events Controller.releaseJoystick(THRUST_CONTROLLER); Controller.releaseJoystick(VIEW_CONTROLLER); } Script.scriptEnding.connect(scriptEnding);