// glsl / C++ compatible source as interface for BloomThreshold #ifdef __cplusplus # define BT_VEC2 glm::vec2 #else # define BT_VEC2 vec2 #endif struct Parameters { BT_VEC2 _deltaUV; float _offset; float _threshold; int _sampleCount; float _padding[3]; }; // <@if 1@> // Trigger Scribe include // <@endif@> //