// // EntityItem.h // libraries/entities/src // // Created by Brad Hefta-Gaub on 12/4/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_EntityItem_h #define hifi_EntityItem_h #include #include #include // for Animation, AnimationCache, and AnimationPointer classes #include // for EncodeBitstreamParams class #include // for OctreeElement::AppendState #include #include "EntityItemID.h" #include "EntityItemProperties.h" #include "EntityTypes.h" class EntityTreeElementExtraEncodeData; #define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0; #define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() { }; /// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available /// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate /// one directly, instead you must only construct one of it's derived classes with additional features. class EntityItem { public: DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly EntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties); virtual ~EntityItem() { } // ID and EntityItemID related methods QUuid getID() const { return _id; } void setID(const QUuid& id) { _id = id; } uint32_t getCreatorTokenID() const { return _creatorTokenID; } void setCreatorTokenID(uint32_t creatorTokenID) { _creatorTokenID = creatorTokenID; } bool isNewlyCreated() const { return _newlyCreated; } bool isKnownID() const { return getID() != UNKNOWN_ENTITY_ID; } EntityItemID getEntityItemID() const { return EntityItemID(getID(), getCreatorTokenID(), getID() != UNKNOWN_ENTITY_ID); } // methods for getting/setting all properties of an entity virtual EntityItemProperties getProperties() const; /// returns true is something changed virtual bool setProperties(const EntityItemProperties& properties, bool forceCopy = false); /// override this in your derived class if you'd like to be informed when something about the state of the entity /// has changed. This will be called with properties change or when new data is loaded from a stream virtual void somethingChangedNotification() { } quint64 getLastUpdated() const { return _lastUpdated; } /// Last simulated time of this entity universal usecs quint64 getLastEdited() const { return _lastEdited; } /// Last edited time of this entity universal usecs void setLastEdited(quint64 lastEdited) { _lastEdited = lastEdited; _lastUpdated = lastEdited; } float getEditedAgo() const /// Elapsed seconds since this entity was last edited { return (float)(usecTimestampNow() - _lastEdited) / (float)USECS_PER_SECOND; } // TODO: eventually only include properties changed since the params.lastViewFrustumSent time virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const; virtual OctreeElement::AppendState appendEntityData(OctreePacketData* packetData, EncodeBitstreamParams& params, EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData) const; virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params, EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData, EntityPropertyFlags& requestedProperties, EntityPropertyFlags& propertyFlags, EntityPropertyFlags& propertiesDidntFit, int& propertyCount, OctreeElement::AppendState& appendState) const { /* do nothing*/ }; static EntityItemID readEntityItemIDFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args); virtual int readEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args); virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args, EntityPropertyFlags& propertyFlags, bool overwriteLocalData) { return 0; } virtual void render(RenderArgs* args) { } // by default entity items don't know how to render static int expectedBytes(); static bool encodeEntityEditMessageDetails(PacketType command, EntityItemID id, const EntityItemProperties& details, unsigned char* bufferOut, int sizeIn, int& sizeOut); static void adjustEditPacketForClockSkew(unsigned char* codeColorBuffer, size_t length, int clockSkew); virtual void update(const quint64& now); typedef enum SimulationState_t { Static, Mortal, Changing, Moving } SimulationState; virtual SimulationState getSimulationState() const; virtual void debugDump() const; // similar to assignment/copy, but it handles keeping lifetime accurate void copyChangedProperties(const EntityItem& other); // attributes applicable to all entity types EntityTypes::EntityType getType() const { return _type; } const glm::vec3& getPosition() const { return _position; } /// get position in domain scale units (0.0 - 1.0) void setPosition(const glm::vec3& value) { _position = value; } /// set position in domain scale units (0.0 - 1.0) float getRadius() const { return _radius; } /// get radius in domain scale units (0.0 - 1.0) void setRadius(float value) { _radius = value; } /// set radius in domain scale units (0.0 - 1.0) const glm::quat& getRotation() const { return _rotation; } void setRotation(const glm::quat& rotation) { _rotation = rotation; } static const float DEFAULT_GLOW_LEVEL; float getGlowLevel() const { return _glowLevel; } void setGlowLevel(float glowLevel) { _glowLevel = glowLevel; } static const float DEFAULT_MASS; float getMass() const { return _mass; } void setMass(float value) { _mass = value; } static const glm::vec3 DEFAULT_VELOCITY; static const glm::vec3 NO_VELOCITY; static const float EPSILON_VELOCITY_LENGTH; const glm::vec3& getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in domain scale units (0.0-1.0) per second bool hasVelocity() const { return _velocity != NO_VELOCITY; } static const glm::vec3 DEFAULT_GRAVITY; static const glm::vec3 REGULAR_GRAVITY; static const glm::vec3 NO_GRAVITY; const glm::vec3& getGravity() const { return _gravity; } /// gravity in domain scale units (0.0-1.0) per second squared void setGravity(const glm::vec3& value) { _gravity = value; } /// gravity in domain scale units (0.0-1.0) per second squared bool hasGravity() const { return _gravity != NO_GRAVITY; } // TODO: this should eventually be updated to support resting on collisions with other surfaces bool isRestingOnSurface() const; static const float DEFAULT_DAMPING; float getDamping() const { return _damping; } void setDamping(float value) { _damping = value; } // lifetime related properties. static const float IMMORTAL; /// special lifetime which means the entity lives for ever. default lifetime static const float DEFAULT_LIFETIME; float getLifetime() const { return _lifetime; } /// get the lifetime in seconds for the entity void setLifetime(float value) { _lifetime = value; } /// set the lifetime in seconds for the entity /// is this entity immortal, in that it has no lifetime set, and will exist until manually deleted bool isImmortal() const { return _lifetime == IMMORTAL; } /// is this entity mortal, in that it has a lifetime set, and will automatically be deleted when that lifetime expires bool isMortal() const { return _lifetime != IMMORTAL; } /// age of this entity in seconds float getAge() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; } bool lifetimeHasExpired() const; // position, size, and bounds related helpers float getSize() const { return _radius * 2.0f; } /// get maximum dimension in domain scale units (0.0 - 1.0) glm::vec3 getMinimumPoint() const { return _position - glm::vec3(_radius, _radius, _radius); } glm::vec3 getMaximumPoint() const { return _position + glm::vec3(_radius, _radius, _radius); } AACube getAACube() const { return AACube(getMinimumPoint(), getSize()); } /// AACube in domain scale units (0.0 - 1.0) static const QString DEFAULT_SCRIPT; const QString& getScript() const { return _script; } void setScript(const QString& value) { _script = value; } protected: virtual void initFromEntityItemID(const EntityItemID& entityItemID); // maybe useful to allow subclasses to init EntityTypes::EntityType _type; QUuid _id; uint32_t _creatorTokenID; bool _newlyCreated; quint64 _lastUpdated; quint64 _lastEdited; quint64 _created; glm::vec3 _position; float _radius; glm::quat _rotation; float _glowLevel; float _mass; glm::vec3 _velocity; glm::vec3 _gravity; float _damping; float _lifetime; QString _script; }; #endif // hifi_EntityItem_h