set(TARGET_NAME interface) project(${TARGET_NAME}) # set a default root dir for each of our optional externals if it was not passed set(OPTIONAL_EXTERNALS "Faceplus" "Faceshift" "LibOVR" "PrioVR" "Sixense" "Visage" "LeapMotion" "RtMidi" "Qxmpp") foreach(EXTERNAL ${OPTIONAL_EXTERNALS}) string(TOUPPER ${EXTERNAL} ${EXTERNAL}_UPPERCASE) if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR) string(TOLOWER ${EXTERNAL} ${EXTERNAL}_LOWERCASE) set(${${EXTERNAL}_UPPERCASE}_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/${${EXTERNAL}_LOWERCASE}") endif () endforeach() find_package(Qt5LinguistTools REQUIRED) find_package(Qt5LinguistToolsMacros) if (DEFINED ENV{JOB_ID}) set(BUILD_SEQ $ENV{JOB_ID}) else () set(BUILD_SEQ "dev") endif () if (APPLE) set(GL_HEADERS "#include \n#include ") elseif (UNIX) # include the right GL headers for UNIX set(GL_HEADERS "#include \n#include \n#include ") elseif (WIN32) add_definitions(-D_USE_MATH_DEFINES) # apparently needed to get M_PI and other defines from cmath/math.h add_definitions(-DWINDOWS_LEAN_AND_MEAN) # needed to make sure windows doesn't go to crazy with its defines set(GL_HEADERS "#include \n#include \n#include ") endif () # set up the external glm library include_glm() # create the InterfaceConfig.h file based on GL_HEADERS above configure_file(InterfaceConfig.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceConfig.h") configure_file(InterfaceVersion.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceVersion.h") # grab the implementation and header files from src dirs file(GLOB INTERFACE_SRCS src/*.cpp src/*.h) foreach(SUBDIR avatar devices renderer ui starfield location scripting voxels particles entities) file(GLOB_RECURSE SUBDIR_SRCS src/${SUBDIR}/*.cpp src/${SUBDIR}/*.h) set(INTERFACE_SRCS ${INTERFACE_SRCS} "${SUBDIR_SRCS}") endforeach(SUBDIR) # Add SpeechRecognizer if on OS X, otherwise remove if (APPLE) file(GLOB INTERFACE_OBJCPP_SRCS "src/SpeechRecognizer.mm") set(INTERFACE_SRCS ${INTERFACE_SRCS} ${INTERFACE_OBJCPP_SRCS}) else () get_filename_component(SPEECHRECOGNIZER_H "src/SpeechRecognizer.h" ABSOLUTE) list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_H}) endif () find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Script Svg WebKitWidgets) # grab the ui files in resources/ui file (GLOB_RECURSE QT_UI_FILES ui/*.ui) # have qt5 wrap them and generate the appropriate header files qt5_wrap_ui(QT_UI_HEADERS "${QT_UI_FILES}") # add them to the interface source files set(INTERFACE_SRCS ${INTERFACE_SRCS} "${QT_UI_HEADERS}" "${QT_RESOURCES}") # translation disabled until we strip out the line numbers # set(QM ${TARGET_NAME}_en.qm) # set(TS ${TARGET_NAME}_en.ts) # qt5_create_translation_custom(${QM} ${INTERFACE_SRCS} ${QT_UI_FILES} ${TS}) if (APPLE) # configure CMake to use a custom Info.plist SET_TARGET_PROPERTIES( ${this_target} PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.in ) set(MACOSX_BUNDLE_BUNDLE_NAME Interface) set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.Interface) # set how the icon shows up in the Info.plist file SET(MACOSX_BUNDLE_ICON_FILE interface.icns) # set where in the bundle to put the resources file SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/interface.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources) # grab the directories in resources and put them in the right spot in Resources file(GLOB RESOURCE_SUBDIRS RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/resources" "${CMAKE_CURRENT_SOURCE_DIR}/resources/*") foreach(DIR ${RESOURCE_SUBDIRS}) if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/resources/${DIR}") FILE(GLOB DIR_CONTENTS "resources/${DIR}/*") SET_SOURCE_FILES_PROPERTIES(${DIR_CONTENTS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${DIR}") SET(INTERFACE_SRCS ${INTERFACE_SRCS} "${DIR_CONTENTS}") endif() endforeach() SET(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/interface.icns") endif() # create the executable, make it a bundle on OS X add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM}) # link required hifi libraries link_hifi_libraries(shared octree voxels fbx metavoxels networking particles entities avatars audio animation script-engine) # find any optional and required libraries find_package(ZLIB REQUIRED) find_package(OpenSSL REQUIRED) # perform standard include and linking for found externals foreach(EXTERNAL ${OPTIONAL_EXTERNALS}) if (${${EXTERNAL}_UPPERCASE}_REQUIRED) find_package(${EXTERNAL} REQUIRED) else () find_package(${EXTERNAL}) endif () if (${${EXTERNAL}_UPPERCASE}_FOUND AND NOT DISABLE_${${EXTERNAL}_UPPERCASE}) add_definitions(-DHAVE_${${EXTERNAL}_UPPERCASE}) # include the library directories (ignoring warnings) include_directories(SYSTEM ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS}) # perform the system include hack for OS X to ignore warnings if (APPLE) foreach(EXTERNAL_INCLUDE_DIR ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS}) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${EXTERNAL_INCLUDE_DIR}") endforeach() endif () target_link_libraries(${TARGET_NAME} ${${${EXTERNAL}_UPPERCASE}_LIBRARIES}) endif () endforeach() # special APPLE modifications for Visage library if (VISAGE_FOUND AND NOT DISABLE_VISAGE AND APPLE) add_definitions(-DMAC_OS_X) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-comment") find_library(AVFoundation AVFoundation) find_library(CoreMedia CoreMedia) find_library(NEW_STD_LIBRARY libc++.dylib /usr/lib/) target_link_libraries(${TARGET_NAME} ${AVFoundation} ${CoreMedia} ${NEW_STD_LIBRARY}) endif () # special OS X modifications for RtMidi library if (RTMIDI_FOUND AND NOT DISABLE_RTMIDI AND APPLE) find_library(CoreMIDI CoreMIDI) add_definitions(-D__MACOSX_CORE__) target_link_libraries(${TARGET_NAME} ${CoreMIDI}) endif () if (QXMPP_FOUND AND NOT DISABLE_QXMPP AND WIN32) # assume we're linking a static Qt on windows add_definitions(-DQXMPP_STATIC) endif () # include headers for interface and InterfaceConfig. include_directories("${PROJECT_SOURCE_DIR}/src" "${PROJECT_BINARY_DIR}/includes") include_directories("${OPENSSL_INCLUDE_DIR}") target_link_libraries( ${TARGET_NAME} ${ZLIB_LIBRARIES} ${OPENSSL_LIBRARIES} Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL Qt5::Script Qt5::Svg Qt5::WebKitWidgets ) # assume we are using a Qt build without bearer management add_definitions(-DQT_NO_BEARERMANAGEMENT) if (APPLE) # link in required OS X frameworks and include the right GL headers find_library(CoreAudio CoreAudio) find_library(CoreFoundation CoreFoundation) find_library(GLUT GLUT) find_library(OpenGL OpenGL) find_library(AppKit AppKit) target_link_libraries(${TARGET_NAME} ${CoreAudio} ${CoreFoundation} ${GLUT} ${OpenGL} ${AppKit}) # install command for OS X bundle INSTALL(TARGETS ${TARGET_NAME} BUNDLE DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime RUNTIME DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime ) else (APPLE) # copy the resources files beside the executable add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND "${CMAKE_COMMAND}" -E copy_directory "${PROJECT_SOURCE_DIR}/resources" $/resources ) find_package(OpenGL REQUIRED) find_package(GLUT REQUIRED) include_directories(SYSTEM "${GLUT_INCLUDE_DIRS}") if (${OPENGL_INCLUDE_DIR}) include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}") endif () target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}" "${GLUT_LIBRARIES}") # link target to external libraries if (WIN32) find_package(GLEW REQUIRED) include_directories(${GLEW_INCLUDE_DIRS}) # we're using static GLEW, so define GLEW_STATIC add_definitions(-DGLEW_STATIC) target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}" wsock32.lib opengl32.lib) endif() endif (APPLE) # link any dependencies bubbled up from our linked dependencies link_shared_dependencies()