// // Created by Bradley Austin Davis on 2014/04/13. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "OculusDisplayPlugin.h" // Odd ordering of header is required to avoid 'macro redinition warnings' #include #include #include #include #include #include #include "OculusHelpers.h" const QString OculusDisplayPlugin::NAME("Oculus Rift"); static ovrPerfHudMode currentDebugMode = ovrPerfHud_Off; bool OculusDisplayPlugin::internalActivate() { bool result = Parent::internalActivate(); currentDebugMode = ovrPerfHud_Off; if (result && _session) { ovr_SetInt(_session, OVR_PERF_HUD_MODE, currentDebugMode); } return result; } void OculusDisplayPlugin::init() { Plugin::init(); emit deviceConnected(getName()); } void OculusDisplayPlugin::cycleDebugOutput() { if (_session) { currentDebugMode = static_cast((currentDebugMode + 1) % ovrPerfHud_Count); ovr_SetInt(_session, OVR_PERF_HUD_MODE, currentDebugMode); } } void OculusDisplayPlugin::customizeContext() { Parent::customizeContext(); _outputFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("OculusOutput", gpu::Element::COLOR_SRGBA_32, _renderTargetSize.x, _renderTargetSize.y)); ovrTextureSwapChainDesc desc = { }; desc.Type = ovrTexture_2D; desc.ArraySize = 1; desc.Width = _renderTargetSize.x; desc.Height = _renderTargetSize.y; desc.MipLevels = 1; desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; desc.SampleCount = 1; desc.StaticImage = ovrFalse; ovrResult result = ovr_CreateTextureSwapChainGL(_session, &desc, &_textureSwapChain); if (!OVR_SUCCESS(result)) { logFatal("Failed to create swap textures"); } int length = 0; result = ovr_GetTextureSwapChainLength(_session, _textureSwapChain, &length); if (!OVR_SUCCESS(result) || !length) { qFatal("Unable to count swap chain textures"); } for (int i = 0; i < length; ++i) { GLuint chainTexId; ovr_GetTextureSwapChainBufferGL(_session, _textureSwapChain, i, &chainTexId); glBindTexture(GL_TEXTURE_2D, chainTexId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } glBindTexture(GL_TEXTURE_2D, 0); // We're rendering both eyes to the same texture, so only one of the // pointers is populated _sceneLayer.ColorTexture[0] = _textureSwapChain; // not needed since the structure was zeroed on init, but explicit _sceneLayer.ColorTexture[1] = nullptr; } void OculusDisplayPlugin::uncustomizeContext() { #if 0 // Present a final black frame to the HMD _compositeFramebuffer->Bound(FramebufferTarget::Draw, [] { Context::ClearColor(0, 0, 0, 1); Context::Clear().ColorBuffer(); }); hmdPresent(); #endif ovr_DestroyTextureSwapChain(_session, _textureSwapChain); _textureSwapChain = nullptr; _outputFramebuffer.reset(); Parent::uncustomizeContext(); } void OculusDisplayPlugin::hmdPresent() { PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentFrame->frameIndex) int curIndex; ovr_GetTextureSwapChainCurrentIndex(_session, _textureSwapChain, &curIndex); GLuint curTexId; ovr_GetTextureSwapChainBufferGL(_session, _textureSwapChain, curIndex, &curTexId); // Manually bind the texture to the FBO // FIXME we should have a way of wrapping raw GL ids in GPU objects without // taking ownership of the object auto fbo = getGLBackend()->getFramebufferID(_outputFramebuffer); glNamedFramebufferTexture(fbo, GL_COLOR_ATTACHMENT0, curTexId, 0); render([&](gpu::Batch& batch) { batch.enableStereo(false); batch.setFramebuffer(_outputFramebuffer); batch.setViewportTransform(ivec4(uvec2(), _outputFramebuffer->getSize())); batch.setStateScissorRect(ivec4(uvec2(), _outputFramebuffer->getSize())); batch.resetViewTransform(); batch.setProjectionTransform(mat4()); batch.setPipeline(_presentPipeline); batch.setResourceTexture(0, _compositeFramebuffer->getRenderBuffer(0)); batch.draw(gpu::TRIANGLE_STRIP, 4); }); glNamedFramebufferTexture(fbo, GL_COLOR_ATTACHMENT0, 0, 0); { auto result = ovr_CommitTextureSwapChain(_session, _textureSwapChain); Q_ASSERT(OVR_SUCCESS(result)); _sceneLayer.SensorSampleTime = _currentPresentFrameInfo.sensorSampleTime; _sceneLayer.RenderPose[ovrEyeType::ovrEye_Left] = ovrPoseFromGlm(_currentPresentFrameInfo.renderPose); _sceneLayer.RenderPose[ovrEyeType::ovrEye_Right] = ovrPoseFromGlm(_currentPresentFrameInfo.renderPose); ovrLayerHeader* layers = &_sceneLayer.Header; result = ovr_SubmitFrame(_session, _currentFrame->frameIndex, &_viewScaleDesc, &layers, 1); if (!OVR_SUCCESS(result)) { logWarning("Failed to present"); } } _presentRate.increment(); } bool OculusDisplayPlugin::isHmdMounted() const { ovrSessionStatus status; return (OVR_SUCCESS(ovr_GetSessionStatus(_session, &status)) && (ovrFalse != status.HmdMounted)); } QString OculusDisplayPlugin::getPreferredAudioInDevice() const { WCHAR buffer[OVR_AUDIO_MAX_DEVICE_STR_SIZE]; if (!OVR_SUCCESS(ovr_GetAudioDeviceInGuidStr(buffer))) { return QString(); } return AudioClient::friendlyNameForAudioDevice(buffer); } QString OculusDisplayPlugin::getPreferredAudioOutDevice() const { WCHAR buffer[OVR_AUDIO_MAX_DEVICE_STR_SIZE]; if (!OVR_SUCCESS(ovr_GetAudioDeviceOutGuidStr(buffer))) { return QString(); } return AudioClient::friendlyNameForAudioDevice(buffer); } OculusDisplayPlugin::~OculusDisplayPlugin() { qDebug() << "Destroying OculusDisplayPlugin"; }