// // KeyEvent.cpp // script-engine/src // // Created by Stephen Birarda on 2014-10-27. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include <qdebug.h> #include <qscriptengine.h> #include "KeyEvent.h" KeyEvent::KeyEvent() : key(0), text(""), isShifted(false), isControl(false), isMeta(false), isAlt(false), isKeypad(false), isValid(false), isAutoRepeat(false) { } KeyEvent::KeyEvent(const QKeyEvent& event) { key = event.key(); text = event.text(); isShifted = event.modifiers().testFlag(Qt::ShiftModifier); isMeta = event.modifiers().testFlag(Qt::MetaModifier); isControl = event.modifiers().testFlag(Qt::ControlModifier); isAlt = event.modifiers().testFlag(Qt::AltModifier); isKeypad = event.modifiers().testFlag(Qt::KeypadModifier); isValid = true; isAutoRepeat = event.isAutoRepeat(); // handle special text for special characters... if (key == Qt::Key_F1) { text = "F1"; } else if (key == Qt::Key_F2) { text = "F2"; } else if (key == Qt::Key_F3) { text = "F3"; } else if (key == Qt::Key_F4) { text = "F4"; } else if (key == Qt::Key_F5) { text = "F5"; } else if (key == Qt::Key_F6) { text = "F6"; } else if (key == Qt::Key_F7) { text = "F7"; } else if (key == Qt::Key_F8) { text = "F8"; } else if (key == Qt::Key_F9) { text = "F9"; } else if (key == Qt::Key_F10) { text = "F10"; } else if (key == Qt::Key_F11) { text = "F11"; } else if (key == Qt::Key_F12) { text = "F12"; } else if (key == Qt::Key_Up) { text = "UP"; } else if (key == Qt::Key_Down) { text = "DOWN"; } else if (key == Qt::Key_Left) { text = "LEFT"; } else if (key == Qt::Key_Right) { text = "RIGHT"; } else if (key == Qt::Key_Space) { text = "SPACE"; } else if (key == Qt::Key_Escape) { text = "ESC"; } else if (key == Qt::Key_Tab) { text = "TAB"; } else if (key == Qt::Key_Delete) { text = "DELETE"; } else if (key == Qt::Key_Backspace) { text = "BACKSPACE"; } else if (key == Qt::Key_Shift) { text = "SHIFT"; } else if (key == Qt::Key_Alt) { text = "ALT"; } else if (key == Qt::Key_Control) { text = "CONTROL"; } else if (key == Qt::Key_Meta) { text = "META"; } else if (key == Qt::Key_PageDown) { text = "PAGE DOWN"; } else if (key == Qt::Key_PageUp) { text = "PAGE UP"; } else if (key == Qt::Key_Home) { text = "HOME"; } else if (key == Qt::Key_End) { text = "END"; } else if (key == Qt::Key_Help) { text = "HELP"; } else if (key == Qt::Key_CapsLock) { text = "CAPS LOCK"; } else if (key >= Qt::Key_A && key <= Qt::Key_Z && (isMeta || isControl || isAlt)) { // this little bit of hackery will fix the text character keys like a-z in cases of control/alt/meta where // qt doesn't always give you the key characters and will sometimes give you crazy non-printable characters const int lowerCaseAdjust = 0x20; QString unicode; if (isShifted) { text = QString(QChar(key)); } else { text = QString(QChar(key + lowerCaseAdjust)); } } } bool KeyEvent::operator==(const KeyEvent& other) const { return other.key == key && other.isShifted == isShifted && other.isControl == isControl && other.isMeta == isMeta && other.isAlt == isAlt && other.isKeypad == isKeypad && other.isAutoRepeat == isAutoRepeat; } KeyEvent::operator QKeySequence() const { int resultCode = 0; if (text.size() == 1 && text >= "a" && text <= "z") { resultCode = text.toUpper().at(0).unicode(); } else { resultCode = key; } if (isMeta) { resultCode |= Qt::META; } if (isAlt) { resultCode |= Qt::ALT; } if (isControl) { resultCode |= Qt::CTRL; } if (isShifted) { resultCode |= Qt::SHIFT; } return QKeySequence(resultCode); } QScriptValue KeyEvent::toScriptValue(QScriptEngine* engine, const KeyEvent& event) { QScriptValue obj = engine->newObject(); obj.setProperty("key", event.key); obj.setProperty("text", event.text); obj.setProperty("isShifted", event.isShifted); obj.setProperty("isMeta", event.isMeta); obj.setProperty("isControl", event.isControl); obj.setProperty("isAlt", event.isAlt); obj.setProperty("isKeypad", event.isKeypad); obj.setProperty("isAutoRepeat", event.isAutoRepeat); return obj; } void KeyEvent::fromScriptValue(const QScriptValue& object, KeyEvent& event) { event.isValid = false; // assume the worst event.isMeta = object.property("isMeta").toVariant().toBool(); event.isControl = object.property("isControl").toVariant().toBool(); event.isAlt = object.property("isAlt").toVariant().toBool(); event.isKeypad = object.property("isKeypad").toVariant().toBool(); event.isAutoRepeat = object.property("isAutoRepeat").toVariant().toBool(); QScriptValue key = object.property("key"); if (key.isValid()) { event.key = key.toVariant().toInt(); event.text = QString(QChar(event.key)); event.isValid = true; } else { QScriptValue text = object.property("text"); if (text.isValid()) { event.text = object.property("text").toVariant().toString(); // if the text is a special command, then map it here... // TODO: come up with more elegant solution here, a map? is there a Qt function that gives nice names for keys? if (event.text.toUpper() == "F1") { event.key = Qt::Key_F1; } else if (event.text.toUpper() == "F2") { event.key = Qt::Key_F2; } else if (event.text.toUpper() == "F3") { event.key = Qt::Key_F3; } else if (event.text.toUpper() == "F4") { event.key = Qt::Key_F4; } else if (event.text.toUpper() == "F5") { event.key = Qt::Key_F5; } else if (event.text.toUpper() == "F6") { event.key = Qt::Key_F6; } else if (event.text.toUpper() == "F7") { event.key = Qt::Key_F7; } else if (event.text.toUpper() == "F8") { event.key = Qt::Key_F8; } else if (event.text.toUpper() == "F9") { event.key = Qt::Key_F9; } else if (event.text.toUpper() == "F10") { event.key = Qt::Key_F10; } else if (event.text.toUpper() == "F11") { event.key = Qt::Key_F11; } else if (event.text.toUpper() == "F12") { event.key = Qt::Key_F12; } else if (event.text.toUpper() == "UP") { event.key = Qt::Key_Up; event.isKeypad = true; } else if (event.text.toUpper() == "DOWN") { event.key = Qt::Key_Down; event.isKeypad = true; } else if (event.text.toUpper() == "LEFT") { event.key = Qt::Key_Left; event.isKeypad = true; } else if (event.text.toUpper() == "RIGHT") { event.key = Qt::Key_Right; event.isKeypad = true; } else if (event.text.toUpper() == "SPACE") { event.key = Qt::Key_Space; } else if (event.text.toUpper() == "ESC") { event.key = Qt::Key_Escape; } else if (event.text.toUpper() == "TAB") { event.key = Qt::Key_Tab; } else if (event.text.toUpper() == "DELETE") { event.key = Qt::Key_Delete; } else if (event.text.toUpper() == "BACKSPACE") { event.key = Qt::Key_Backspace; } else if (event.text.toUpper() == "SHIFT") { event.key = Qt::Key_Shift; } else if (event.text.toUpper() == "ALT") { event.key = Qt::Key_Alt; } else if (event.text.toUpper() == "CONTROL") { event.key = Qt::Key_Control; } else if (event.text.toUpper() == "META") { event.key = Qt::Key_Meta; } else if (event.text.toUpper() == "PAGE DOWN") { event.key = Qt::Key_PageDown; } else if (event.text.toUpper() == "PAGE UP") { event.key = Qt::Key_PageUp; } else if (event.text.toUpper() == "HOME") { event.key = Qt::Key_Home; } else if (event.text.toUpper() == "END") { event.key = Qt::Key_End; } else if (event.text.toUpper() == "HELP") { event.key = Qt::Key_Help; } else if (event.text.toUpper() == "CAPS LOCK") { event.key = Qt::Key_CapsLock; } else { // Key values do not distinguish between uppercase and lowercase // and use the uppercase key value. event.key = event.text.toUpper().at(0).unicode(); } event.isValid = true; } } QScriptValue isShifted = object.property("isShifted"); if (isShifted.isValid()) { event.isShifted = isShifted.toVariant().toBool(); } else { // if no isShifted was included, get it from the text QChar character = event.text.at(0); if (character.isLetter() && character.isUpper()) { event.isShifted = true; } else { // if it's a symbol, then attempt to detect shifted-ness if (QString("~!@#$%^&*()_+{}|:\"<>?").contains(character)) { event.isShifted = true; } } } const bool wantDebug = false; if (wantDebug) { qDebug() << "event.key=" << event.key << " event.text=" << event.text << " event.isShifted=" << event.isShifted << " event.isControl=" << event.isControl << " event.isMeta=" << event.isMeta << " event.isAlt=" << event.isAlt << " event.isKeypad=" << event.isKeypad << " event.isAutoRepeat=" << event.isAutoRepeat; } }