// // UDPSocket.h // interface // // Created by Stephen Birarda on 1/28/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #ifndef __interface__UDPSocket__ #define __interface__UDPSocket__ #ifdef _WIN32 #include "Syssocket.h" #else #include #include #endif #define MAX_BUFFER_LENGTH_BYTES 1500 class UDPSocket { public: UDPSocket(int listening_port); ~UDPSocket(); bool init(); int getListeningPort() const { return listeningPort; } void setBlocking(bool blocking); bool isBlocking() const { return blocking; } int send(sockaddr* destAddress, const void* data, size_t byteLength) const; int send(char* destAddress, int destPort, const void* data, size_t byteLength) const; bool receive(void* receivedData, ssize_t* receivedBytes) const; bool receive(sockaddr* recvAddress, void* receivedData, ssize_t* receivedBytes) const; private: int handle; int listeningPort; bool blocking; }; bool socketMatch(const sockaddr* first, const sockaddr* second); int packSocket(unsigned char* packStore, in_addr_t inAddress, in_port_t networkOrderPort); int packSocket(unsigned char* packStore, sockaddr* socketToPack); int unpackSocket(unsigned char* packedData, sockaddr* unpackDestSocket); int getLocalAddress(); unsigned short loadBufferWithSocketInfo(char* addressBuffer, sockaddr* socket); #endif /* defined(__interface__UDPSocket__) */