// // AvatarData.h // libraries/avatars/src // // Created by Stephen Birarda on 4/9/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_AvatarData_h #define hifi_AvatarData_h #include /* VS2010 defines stdint.h, but not inttypes.h */ #if defined(_MSC_VER) typedef signed char int8_t; typedef signed short int16_t; typedef signed int int32_t; typedef unsigned char uint8_t; typedef unsigned short uint16_t; typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long quint64; #define PRId64 "I64d" #else #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "HeadData.h" #include "HandData.h" // First bitset const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits const int IS_FACESHIFT_CONNECTED = 4; // 5th bit const int IS_CHAT_CIRCLING_ENABLED = 5; static const float MAX_AVATAR_SCALE = 1000.f; static const float MIN_AVATAR_SCALE = .005f; const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000; const int AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS = 5000; const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_head.fst"); const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/meshes/defaultAvatar_body.fst"); enum KeyState { NO_KEY_DOWN = 0, INSERT_KEY_DOWN, DELETE_KEY_DOWN }; const glm::vec3 vec3Zero(0.0f); class QNetworkAccessManager; class JointData; class AvatarData : public QObject { Q_OBJECT Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition) Q_PROPERTY(float scale READ getTargetScale WRITE setTargetScale) Q_PROPERTY(glm::vec3 handPosition READ getHandPosition WRITE setHandPosition) Q_PROPERTY(float bodyYaw READ getBodyYaw WRITE setBodyYaw) Q_PROPERTY(float bodyPitch READ getBodyPitch WRITE setBodyPitch) Q_PROPERTY(float bodyRoll READ getBodyRoll WRITE setBodyRoll) Q_PROPERTY(QString chatMessage READ getQStringChatMessage WRITE setChatMessage) Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation) Q_PROPERTY(glm::quat headOrientation READ getHeadOrientation WRITE setHeadOrientation) Q_PROPERTY(float headPitch READ getHeadPitch WRITE setHeadPitch) Q_PROPERTY(float audioLoudness READ getAudioLoudness WRITE setAudioLoudness) Q_PROPERTY(float audioAverageLoudness READ getAudioAverageLoudness WRITE setAudioAverageLoudness) Q_PROPERTY(QString displayName READ getDisplayName WRITE setDisplayName) Q_PROPERTY(QString faceModelURL READ getFaceModelURLFromScript WRITE setFaceModelURLFromScript) Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript) Q_PROPERTY(QString billboardURL READ getBillboardURL WRITE setBillboardFromURL) Q_PROPERTY(QStringList jointNames READ getJointNames) Q_PROPERTY(QUuid sessionUUID READ getSessionUUID) public: AvatarData(); virtual ~AvatarData(); const QUuid& getSessionUUID() { return _sessionUUID; } const glm::vec3& getPosition() const { return _position; } void setPosition(const glm::vec3 position) { _position = position; } glm::vec3 getHandPosition() const; void setHandPosition(const glm::vec3& handPosition); QByteArray toByteArray(); /// \return true if an error should be logged bool shouldLogError(const quint64& now); /// \param packet byte array of data /// \param offset number of bytes into packet where data starts /// \return number of bytes parsed virtual int parseDataAtOffset(const QByteArray& packet, int offset); // Body Rotation (degrees) float getBodyYaw() const { return _bodyYaw; } void setBodyYaw(float bodyYaw) { _bodyYaw = bodyYaw; } float getBodyPitch() const { return _bodyPitch; } void setBodyPitch(float bodyPitch) { _bodyPitch = bodyPitch; } float getBodyRoll() const { return _bodyRoll; } void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; } glm::quat getOrientation() const { return glm::quat(glm::radians(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll))); } void setOrientation(const glm::quat& orientation); glm::quat getHeadOrientation() const { return _headData->getOrientation(); } void setHeadOrientation(const glm::quat& orientation) { _headData->setOrientation(orientation); } // access to Head().set/getMousePitch (degrees) float getHeadPitch() const { return _headData->getBasePitch(); } void setHeadPitch(float value) { _headData->setBasePitch(value); }; // access to Head().set/getAverageLoudness float getAudioLoudness() const { return _headData->getAudioLoudness(); } void setAudioLoudness(float value) { _headData->setAudioLoudness(value); } float getAudioAverageLoudness() const { return _headData->getAudioAverageLoudness(); } void setAudioAverageLoudness(float value) { _headData->setAudioAverageLoudness(value); } // Scale float getTargetScale() const { return _targetScale; } void setTargetScale(float targetScale) { _targetScale = targetScale; } void setClampedTargetScale(float targetScale); // Hand State void setHandState(char s) { _handState = s; } char getHandState() const { return _handState; } const QVector& getJointData() const { return _jointData; } void setJointData(const QVector& jointData) { _jointData = jointData; } Q_INVOKABLE virtual void setJointData(int index, const glm::quat& rotation); Q_INVOKABLE virtual void clearJointData(int index); Q_INVOKABLE bool isJointDataValid(int index) const; Q_INVOKABLE virtual glm::quat getJointRotation(int index) const; Q_INVOKABLE void setJointData(const QString& name, const glm::quat& rotation); Q_INVOKABLE void clearJointData(const QString& name); Q_INVOKABLE bool isJointDataValid(const QString& name) const; Q_INVOKABLE glm::quat getJointRotation(const QString& name) const; /// Returns the index of the joint with the specified name, or -1 if not found/unknown. Q_INVOKABLE virtual int getJointIndex(const QString& name) const { return _jointIndices.value(name) - 1; } Q_INVOKABLE virtual QStringList getJointNames() const { return _jointNames; } // key state void setKeyState(KeyState s) { _keyState = s; } KeyState keyState() const { return _keyState; } // chat message void setChatMessage(const std::string& msg) { _chatMessage = msg; } void setChatMessage(const QString& string) { _chatMessage = string.toLocal8Bit().constData(); } const std::string& setChatMessage() const { return _chatMessage; } QString getQStringChatMessage() { return QString(_chatMessage.data()); } bool isChatCirclingEnabled() const { return _isChatCirclingEnabled; } const HeadData* getHeadData() const { return _headData; } const HandData* getHandData() const { return _handData; } virtual const glm::vec3& getVelocity() const { return vec3Zero; } virtual bool findParticleCollisions(const glm::vec3& particleCenter, float particleRadius, CollisionList& collisions) { return false; } bool hasIdentityChangedAfterParsing(const QByteArray& packet); QByteArray identityByteArray(); bool hasBillboardChangedAfterParsing(const QByteArray& packet); const QUrl& getFaceModelURL() const { return _faceModelURL; } QString getFaceModelURLString() const { return _faceModelURL.toString(); } const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; } const QString& getDisplayName() const { return _displayName; } virtual void setFaceModelURL(const QUrl& faceModelURL); virtual void setSkeletonModelURL(const QUrl& skeletonModelURL); virtual void setDisplayName(const QString& displayName); virtual void setBillboard(const QByteArray& billboard); const QByteArray& getBillboard() const { return _billboard; } void setBillboardFromURL(const QString& billboardURL); const QString& getBillboardURL() { return _billboardURL; } QString getFaceModelURLFromScript() const { return _faceModelURL.toString(); } void setFaceModelURLFromScript(const QString& faceModelString) { setFaceModelURL(faceModelString); } QString getSkeletonModelURLFromScript() const { return _skeletonModelURL.toString(); } void setSkeletonModelURLFromScript(const QString& skeletonModelString) { setSkeletonModelURL(QUrl(skeletonModelString)); } Node* getOwningAvatarMixer() { return _owningAvatarMixer.data(); } void setOwningAvatarMixer(const QWeakPointer& owningAvatarMixer) { _owningAvatarMixer = owningAvatarMixer; } QElapsedTimer& getLastUpdateTimer() { return _lastUpdateTimer; } virtual float getBoundingRadius() const { return 1.f; } static void setNetworkAccessManager(QNetworkAccessManager* sharedAccessManager) { networkAccessManager = sharedAccessManager; } public slots: void sendIdentityPacket(); void sendBillboardPacket(); void setBillboardFromNetworkReply(); void setJointMappingsFromNetworkReply(); void setSessionUUID(const QUuid& id) { _sessionUUID = id; } protected: QUuid _sessionUUID; glm::vec3 _position; glm::vec3 _handPosition; // Body rotation float _bodyYaw; // degrees float _bodyPitch; // degrees float _bodyRoll; // degrees // Body scale float _targetScale; // Hand state (are we grabbing something or not) char _handState; QVector _jointData; ///< the state of the skeleton joints // key state KeyState _keyState; // chat message std::string _chatMessage; bool _isChatCirclingEnabled; bool _hasNewJointRotations; // set in AvatarData, cleared in Avatar HeadData* _headData; HandData* _handData; QUrl _faceModelURL; QUrl _skeletonModelURL; QString _displayName; QRect _displayNameBoundingRect; float _displayNameTargetAlpha; float _displayNameAlpha; QByteArray _billboard; QString _billboardURL; QHash _jointIndices; ///< 1-based, since zero is returned for missing keys QStringList _jointNames; ///< in order of depth-first traversal static QNetworkAccessManager* networkAccessManager; quint64 _errorLogExpiry; ///< time in future when to log an error QWeakPointer _owningAvatarMixer; QElapsedTimer _lastUpdateTimer; /// Loads the joint indices, names from the FST file (if any) virtual void updateJointMappings(); private: // privatize the copy constructor and assignment operator so they cannot be called AvatarData(const AvatarData&); AvatarData& operator= (const AvatarData&); }; class JointData { public: bool valid; glm::quat rotation; }; #endif // hifi_AvatarData_h