// // multitouchExample.js // hifi // // Created by Brad Hefta-Gaub on 2/9/14. // Copyright (c) 2014 HighFidelity, Inc. All rights reserved. // // This is an example script that demonstrates use of the Controller class's multi-touch features // // When this script is running: // * Four finger rotate gesture will rotate your avatar. // * Three finger swipe up/down will adjust the pitch of your avatars head. // var lastX = 0; var lastY = 0; var lastAngle = 0; var yawFromMultiTouch = 0; var pitchFromMultiTouch = 0; var wantDebugging = false; var ROTATE_YAW_SCALE = 0.15; var MOUSE_PITCH_SCALE = -12.5; var FIXED_MOUSE_TIMESTEP = 0.016; var ROTATE_TOUCH_POINTS = 4; var PITCH_TOUCH_POINTS = 3; function printTouchEvent(eventName, event) { print(eventName); print(" event.x,y=" + event.x + ", " + event.y); print(" event.isPressed=" + event.isPressed); print(" event.isMoved=" + event.isMoved); print(" event.isStationary=" + event.isStationary); print(" event.isReleased=" + event.isReleased); print(" event.isShifted=" + event.isShifted); print(" event.isControl=" + event.isControl); print(" event.isMeta=" + event.isMeta); print(" event.isAlt=" + event.isAlt); print(" event.touchPoints=" + event.touchPoints); for (var i = 0; i < event.points.length; i++) { print(" event.points[" + i + "].x.y:" + event.points[i].x + ", " + event.points[i].y); } print(" event.radius=" + event.radius); print(" event.isPinching=" + event.isPinching); print(" event.isPinchOpening=" + event.isPinchOpening); print(" event.angle=" + event.angle); print(" event.deltaAngle=" + event.deltaAngle); for (var i = 0; i < event.points.length; i++) { print(" event.angles[" + i + "]:" + event.angles[i]); } print(" event.isRotating=" + event.isRotating); print(" event.rotating=" + event.rotating); } function touchBeginEvent(event) { printTouchEvent("touchBeginEvent", event); lastX = event.x; lastY = event.y; } function touchUpdateEvent(event) { printTouchEvent("touchUpdateEvent", event); if (event.isRotating && event.touchPoints == ROTATE_TOUCH_POINTS) { // it's possible for the multitouch rotate gesture to generate angle changes which are faster than comfortable to // view, so we will scale this change in angle to make it more comfortable var scaledRotate = event.deltaAngle * ROTATE_YAW_SCALE; print(">>> event.deltaAngle=" + event.deltaAngle); print(">>> scaledRotate=" + scaledRotate); yawFromMultiTouch += scaledRotate; } if (event.touchPoints == PITCH_TOUCH_POINTS) { pitchFromMultiTouch += ((event.y - lastY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP); } lastX = event.x; lastY = event.y; lastAngle = event.angle; } function touchEndEvent(event) { printTouchEvent("touchEndEvent", event); } // Map touch events to our callbacks Controller.touchBeginEvent.connect(touchBeginEvent); Controller.touchUpdateEvent.connect(touchUpdateEvent); Controller.touchEndEvent.connect(touchEndEvent); function update(deltaTime) { // rotate body yaw for yaw received from multitouch rotate var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMultiTouch, z: 0 } )); if (wantDebugging) { print("changing orientation" + " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + "," + MyAvatar.orientation.z + "," + MyAvatar.orientation.w + " newOrientation="+newOrientation.x + "," + newOrientation.y + "," + newOrientation.z + "," + newOrientation.w); } MyAvatar.orientation = newOrientation; yawFromMultiTouch = 0; // apply pitch from mouse var newPitch = MyAvatar.headPitch + pitchFromMultiTouch; if (wantDebugging) { print("changing pitch [old]MyAvatar.headPitch="+MyAvatar.headPitch+ " newPitch="+newPitch); } MyAvatar.headPitch = newPitch; pitchFromMultiTouch = 0; } Script.update.connect(update); function scriptEnding() { // handle any shutdown logic here } Script.scriptEnding.connect(scriptEnding);