// // Util.h // interface // // Created by Philip Rosedale on 8/24/12. // Copyright (c) 2012 High Fidelity, Inc. All rights reserved. // #ifndef __interface__Util__ #define __interface__Util__ #ifdef _WIN32 #include "Systime.h" #else #include #endif #include float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos); float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float head_yaw); float randFloat(); void render_world_box(); void render_vector(glm::vec3 * vec); int widthText(float scale, int mono, char *string); void drawtext(int x, int y, float scale, float rotate, float thick, int mono, char const* string, float r=1.0, float g=1.0, float b=1.0); void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, glm::vec3 vec, float r=1.0, float g=1.0, float b=1.0); double diffclock(timeval *clock1,timeval *clock2); void drawGroundPlaneGrid( float size, int resolution ); #endif