// // PlayRecordingOnAC.js // examples // // Created by Clément Brisset on 8/24/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var filename = "http://your.recording.url"; var playFromCurrentLocation = true; var loop = true; Avatar.faceModelURL = "http://public.highfidelity.io/models/heads/EvilPhilip_v7.fst"; Avatar.skeletonModelURL = "http://public.highfidelity.io/models/skeletons/Philip_Carl_Body_A-Pose.fst"; // Set position here if playFromCurrentLocation is true Avatar.position = { x:1, y: 1, z: 1 }; Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0); Avatar.scale = 1.0; Agent.isAvatar = true; Avatar.loadRecording(filename); count = 300; // This is necessary to wait for the audio mixer to connect function update(event) { if (count > 0) { count--; return; } if (count == 0) { Avatar.setPlayFromCurrentLocation(playFromCurrentLocation); Avatar.setPlayerLoop(loop); Avatar.startPlaying(); Avatar.play(); Vec3.print("Playing from ", Avatar.position); count--; } if (Avatar.isPlaying()) { Avatar.play(); } else { Script.update.disconnect(update); } } Script.update.connect(update);