// // Physics.h // interface/src // // Created by Philip on 4/25/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_Physics_h #define hifi_Physics_h void applyStaticFriction(float deltaTime, glm::vec3& velocity, float maxVelocity, float strength); void applyDamping(float deltaTime, glm::vec3& velocity, float linearStrength, float squaredStrength); #endif // hifi_Physics_h