// rapidUniformChangeTest.js // examples // // Created by Eric Levin on 3/9/2016. // Copyright 2016 High Fidelity, Inc. // This test creates a primitive with a fragment shader and rapidly updates its uniform values // For the test to pass, the uniform should update at rate of update loop without the client crashing // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var orientation = Camera.getOrientation(); orientation = Quat.safeEulerAngles(orientation); orientation.x = 0; orientation = Quat.fromVec3Degrees(orientation); var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation))); var SHADER_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/rapidUniformChangeTest.fs"; var userData = { ProceduralEntity: { shaderUrl: SHADER_URL, uniforms: { red: 0.0 } } } var testEntity = Entities.addEntity({ type: "Box", dimensions: { x: 0.5, y: 0.5, z: 0.5 }, position: center, userData: JSON.stringify(userData) }); var currentTime = 0; function update(deltaTime) { var red = (Math.sin(currentTime) + 1) / 2; userData.ProceduralEntity.uniforms.red = red; Entities.editEntity(testEntity, {userData: JSON.stringify(userData)}); currentTime += deltaTime; } Script.update.connect(update); Script.scriptEnding.connect(cleanup); function cleanup() { Entities.deleteEntity(testEntity); }