// // ViewStateInterface.h // interface/src/renderer // // Created by Brad Hefta-Gaub on 12/16/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_ViewStateInterface_h #define hifi_ViewStateInterface_h #include class Transform; class QThread; /// Interface provided by Application to other objects that need access to the current view state details class ViewStateInterface { public: /// Returns the shadow distances for the current view state virtual const glm::vec3& getShadowDistances() const = 0; /// Computes the off-axis frustum parameters for the view frustum, taking mirroring into account. virtual void computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal, float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const = 0; /// gets the current view frustum for rendering the view state virtual ViewFrustum* getCurrentViewFrustum() = 0; virtual bool getShadowsEnabled() = 0; virtual bool getCascadeShadowsEnabled() = 0; virtual QThread* getMainThread() = 0; virtual const Transform& getViewTransform() const = 0; virtual void setupWorldLight() = 0; }; #endif // hifi_ViewStateInterface_h