// // GLMHelpers.h // libraries/shared/src // // Created by Stephen Birarda on 2014-08-07. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_GLMHelpers_h #define hifi_GLMHelpers_h #include #include #include #include #include "SharedUtil.h" glm::quat safeMix(const glm::quat& q1, const glm::quat& q2, float alpha); // These pack/unpack functions are designed to start specific known types in as efficient a manner // as possible. Taking advantage of the known characteristics of the semantic types. // Angles are known to be between 0 and 360 degrees, this allows us to encode in 16bits with great accuracy int packFloatAngleToTwoByte(unsigned char* buffer, float degrees); int unpackFloatAngleFromTwoByte(const uint16_t* byteAnglePointer, float* destinationPointer); // Orientation Quats are known to have 4 normalized components be between -1.0 and 1.0 // this allows us to encode each component in 16bits with great accuracy int packOrientationQuatToBytes(unsigned char* buffer, const glm::quat& quatInput); int unpackOrientationQuatFromBytes(const unsigned char* buffer, glm::quat& quatOutput); // Ratios need the be highly accurate when less than 10, but not very accurate above 10, and they // are never greater than 1000 to 1, this allows us to encode each component in 16bits int packFloatRatioToTwoByte(unsigned char* buffer, float ratio); int unpackFloatRatioFromTwoByte(const unsigned char* buffer, float& ratio); // Near/Far Clip values need the be highly accurate when less than 10, but only integer accuracy above 10 and // they are never greater than 16,000, this allows us to encode each component in 16bits int packClipValueToTwoByte(unsigned char* buffer, float clipValue); int unpackClipValueFromTwoByte(const unsigned char* buffer, float& clipValue); // Positive floats that don't need to be very precise int packFloatToByte(unsigned char* buffer, float value, float scaleBy); int unpackFloatFromByte(const unsigned char* buffer, float& value, float scaleBy); // Allows sending of fixed-point numbers: radix 1 makes 15.1 number, radix 8 makes 8.8 number, etc int packFloatScalarToSignedTwoByteFixed(unsigned char* buffer, float scalar, int radix); int unpackFloatScalarFromSignedTwoByteFixed(const int16_t* byteFixedPointer, float* destinationPointer, int radix); // A convenience for sending vec3's as fixed-point floats int packFloatVec3ToSignedTwoByteFixed(unsigned char* destBuffer, const glm::vec3& srcVector, int radix); int unpackFloatVec3FromSignedTwoByteFixed(const unsigned char* sourceBuffer, glm::vec3& destination, int radix); /// \return vec3 with euler angles in radians glm::vec3 safeEulerAngles(const glm::quat& q); float angleBetween(const glm::vec3& v1, const glm::vec3& v2); glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2); glm::vec3 extractTranslation(const glm::mat4& matrix); void setTranslation(glm::mat4& matrix, const glm::vec3& translation); glm::quat extractRotation(const glm::mat4& matrix, bool assumeOrthogonal = false); glm::vec3 extractScale(const glm::mat4& matrix); float extractUniformScale(const glm::mat4& matrix); float extractUniformScale(const glm::vec3& scale); QByteArray createByteArray(const glm::vec3& vector); QByteArray createByteArray(const glm::quat& quat); /// \return bool are two orientations similar to each other const float ORIENTATION_SIMILAR_ENOUGH = 5.0f; // 10 degrees in any direction bool isSimilarOrientation(const glm::quat& orientionA, const glm::quat& orientionB, float similarEnough = ORIENTATION_SIMILAR_ENOUGH); const float POSITION_SIMILAR_ENOUGH = 0.1f; // 0.1 meter bool isSimilarPosition(const glm::vec3& positionA, const glm::vec3& positionB, float similarEnough = POSITION_SIMILAR_ENOUGH); #endif // hifi_GLMHelpers_h