// // Created by Bradley Austin Davis on 2015-12-15 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_ui_QmlWindowClass_h #define hifi_ui_QmlWindowClass_h #include #include #include #include #include class QScriptEngine; class QScriptContext; /*@jsdoc * A OverlayWindow displays a QML window inside Interface. * *

The QML can optionally include a WebView control that embeds an HTML-based windows. (The WebView * control is defined by a "WebView.qml" file included in the Interface install.) Alternatively, an {@link OverlayWebWindow} * can be used for HTML-based windows.

* *

Create using new OverlayWindow(...).

* * @class OverlayWindow * @param {string|OverlayWindow.Properties} [titleOrProperties="WebWindow"] - The window's title or initial property values. * @param {string} [source] - The source of the QML to display. Not used unless the first parameter is the window title. * @param {number} [width=0] - The width of the window interior, in pixels. Not used unless the first parameter is the window * title. * @param {number} [height=0] - The height of the window interior, in pixels. Not used unless the first parameter is the * window title. * * @hifi-interface * @hifi-client-entity * @hifi-avatar * * @property {Vec2} position - The position of the window, in pixels. * @property {Vec2} size - The size of the window interior, in pixels. * @property {boolean} visible - true if the window is visible, false if it isn't. */ // FIXME refactor this class to be a QQuickItem derived type and eliminate the needless wrapping class QmlWindowClass : public QObject { Q_OBJECT Q_PROPERTY(glm::vec2 position READ getPosition WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(glm::vec2 size READ getSize WRITE setSize NOTIFY sizeChanged) Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibleChanged) private: static QScriptValue internal_constructor(QScriptContext* context, QScriptEngine* engine, bool restricted); public: static QScriptValue constructor(QScriptContext* context, QScriptEngine* engine) { return internal_constructor(context, engine, false); } static QScriptValue restricted_constructor(QScriptContext* context, QScriptEngine* engine ){ return internal_constructor(context, engine, true); } QmlWindowClass(bool restricted); ~QmlWindowClass(); /*@jsdoc * @function OverlayWindow.initQml * @param {OverlayWindow.Properties} properties - Properties. * @deprecated This method is deprecated and will be removed. */ // FIXME: This shouldn't be in the API. It is an internal function used in object construction. Q_INVOKABLE virtual void initQml(QVariantMap properties); QQuickItem* asQuickItem() const; public slots: /*@jsdoc * Gets whether the window is shown or hidden. * @function OverlayWindow.isVisible * @returns {boolean} code>true if the window is shown, false if it is hidden. */ bool isVisible(); /*@jsdoc * Shows or hides the window. * @function OverlayWindow.setVisible * @param {boolean} visible - code>true to show the window, false to hide it. */ void setVisible(bool visible); /*@jsdoc * Gets the position of the window. * @function OverlayWindow.getPosition * @returns {Vec2} The position of the window, in pixels. */ glm::vec2 getPosition(); /*@jsdoc * Sets the position of the window, from a {@link Vec2}. * @function OverlayWindow.setPosition * @param {Vec2} position - The position of the window, in pixels. */ void setPosition(const glm::vec2& position); /*@jsdoc * Sets the position of the window, from a pair of numbers. * @function OverlayWindow.setPosition * @param {number} x - The x position of the window, in pixels. * @param {number} y - The y position of the window, in pixels. */ void setPosition(int x, int y); /*@jsdoc * Gets the size of the window interior. * @function OverlayWindow.getSize * @returns {Vec2} The size of the window interior, in pixels. */ glm::vec2 getSize(); /*@jsdoc * Sets the size of the window interior, from a {@link Vec2}. * @function OverlayWindow.setSize * @param {Vec2} size - The size of the window interior, in pixels. */ void setSize(const glm::vec2& size); /*@jsdoc * Sets the size of the window interior, from a pair of numbers. * @function OverlayWindow.setSize * @param {number} width - The width of the window interior, in pixels. * @param {number} height - The height of the window interior, in pixels. */ void setSize(int width, int height); /*@jsdoc * Sets the window title. * @function OverlayWindow.setTitle * @param {string} title - The window title. */ void setTitle(const QString& title); /*@jsdoc * Raises the window to the top. * @function OverlayWindow.raise */ Q_INVOKABLE void raise(); /*@jsdoc * Closes the window. *

Note: The window also closes when the script ends.

* @function OverlayWindow.close */ Q_INVOKABLE void close(); /*@jsdoc * @function OverlayWindow.getEventBridge * @returns {object} Object. * @deprecated This method is deprecated and will be removed. */ // Shouldn't be in the API: It returns the OverlayWindow object, not the even bridge. Q_INVOKABLE QObject* getEventBridge() { return this; }; /*@jsdoc * Sends a message to the QML. To receive the message, the QML must implement a function: *
function fromScript(message) {
     *   ...
     * }
* @function OverlayWindow.sendToQml * @param {string | object} message - The message to send to the QML. * @example Send and receive messages with a QML window. * // JavaScript file. * * var overlayWindow = new OverlayWindow({ * title: "Overlay Window", * source: Script.resolvePath("OverlayWindow.qml"), * width: 400, * height: 300 * }); * * overlayWindow.fromQml.connect(function (message) { * print("Message received: " + message); * }); * * Script.setTimeout(function () { * overlayWindow.sendToQml("Hello world!"); * }, 2000); * * @example * // QML file, "OverlayWindow.qml". * * import QtQuick 2.5 * import QtQuick.Controls 1.4 * * Rectangle { * width: parent.width * height: parent.height * * function fromScript(message) { * text.text = message; * sendToScript("Hello back!"); * } * * Label{ * id: text * anchors.centerIn : parent * text : "..." * } * } */ // Scripts can use this to send a message to the QML object void sendToQml(const QVariant& message); /*@jsdoc * Calls a clearWindow() function if present in the QML. * @function OverlayWindow.clearDebugWindow */ void clearDebugWindow(); /*@jsdoc * Sends a message to an embedded HTML web page. To receive the message, the HTML page's script must connect to the * EventBridge that is automatically provided for the script: *
EventBridge.scriptEventReceived.connect(function(message) {
     *     ...
     * });
* @function OverlayWindow.emitScriptEvent * @param {string|object} message - The message to send to the embedded HTML page. */ // QmlWindow content may include WebView requiring EventBridge. void emitScriptEvent(const QVariant& scriptMessage); /*@jsdoc * @function OverlayWindow.emitWebEvent * @param {object|string} message - The message. * @deprecated This function is deprecated and will be removed. */ void emitWebEvent(const QVariant& webMessage); signals: /*@jsdoc * Triggered when the window is hidden or shown. * @function OverlayWindow.visibleChanged * @returns {Signal} */ void visibleChanged(); /*@jsdoc * Triggered when the window changes position. * @function OverlayWindow.positionChanged * @returns {Signal} */ void positionChanged(); /*@jsdoc * Triggered when the window changes size. * @function OverlayWindow.sizeChanged * @returns {Signal} */ void sizeChanged(); /*@jsdoc * Triggered when the window changes position. * @function OverlayWindow.moved * @param {Vec2} position - The position of the window, in pixels. * @returns {Signal} */ void moved(glm::vec2 position); /*@jsdoc * Triggered when the window changes size. * @function OverlayWindow.resized * @param {Size} size - The size of the window interior, in pixels. * @returns {Signal} */ void resized(QSizeF size); /*@jsdoc * Triggered when the window is closed. * @function OverlayWindow.closed * @returns {Signal} */ void closed(); /*@jsdoc * Triggered when a message from the QML page is received. The QML page can send a message (string or object) by calling: *
sendToScript(message);
* @function OverlayWindow.fromQml * @param {object} message - The message received. * @returns {Signal} */ // Scripts can connect to this signal to receive messages from the QML object void fromQml(const QVariant& message); /*@jsdoc * @function OverlayWindow.scriptEventReceived * @param {object} message - The message. * @returns {Signal} * @deprecated This signal is deprecated and will be removed. */ // QmlWindow content may include WebView requiring EventBridge. void scriptEventReceived(const QVariant& message); /*@jsdoc * Triggered when a message from an embedded HTML page is received. The HTML page can send a message by calling: *
EventBridge.emitWebEvent(message);
* @function OverlayWindow.webEventReceived * @param {string|object} message - The message received. * @returns {Signal} */ void webEventReceived(const QVariant& message); protected slots: /*@jsdoc * @function OverlayWindow.hasMoved * @param {Vec2} position - Position. * @deprecated This method is deprecated and will be removed. */ // Shouldn't be in the API: it is just connected to in order to emit a signal. void hasMoved(QVector2D); /*@jsdoc * @function OverlayWindow.hasClosed * @deprecated This method is deprecated and will be removed. */ // Shouldn't be in the API: it is just connected to in order to emit a signal. void hasClosed(); /*@jsdoc * @function OverlayWindow.qmlToScript * @param {object} message - Message. * @deprecated This method is deprecated and will be removed. */ // Shouldn't be in the API: it is just connected to in order to emit a signal. void qmlToScript(const QVariant& message); protected: static QVariantMap parseArguments(QScriptContext* context); static QScriptValue internalConstructor(QScriptContext* context, QScriptEngine* engine, std::function function); virtual QString qmlSource() const { return "QmlWindow.qml"; } QPointer _qmlWindow; QString _source; const bool _restricted; private: // QmlWindow content may include WebView requiring EventBridge. void setKeyboardRaised(QObject* object, bool raised, bool numeric = false); }; #endif