// webSpawnTool.js // // Stress tests the rendering of web surfaces over time // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // SPAWNER = function (properties) { properties = properties || {}; var RADIUS = properties.radius || 5.0; // Spawn within this radius (square) var SPAWN_COUNT = properties.count || 10000; // number of entities to spawn var SPAWN_LIMIT = properties.spawnLimit || 1; var SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 2; var SPAWN_LIFETIME = properties.lifetime || 10; // Entity timeout (when/if we crash, we need the entities to delete themselves) function randomPositionXZ(center, radius) { return { x: center.x + (Math.random() * radius * 2.0) - radius, y: center.y, z: center.z + (Math.random() * radius * 2.0) - radius }; } function makeObject(properties) { var overlay = Overlays.addOverlay("web3d", { name: "Web", url: "https://www.reddit.com/r/random", localPosition: randomPositionXZ( { x: 0, y: 0, z: -1 }, 1), localRotation: Quat.angleAxis(180, Vec3.Y_AXIS), dimensions: {x: .8, y: .45, z: 0.1}, color: { red: 255, green: 255, blue: 255 }, alpha: 1.0, showKeyboardFocusHighlight: false, visible: true }); var now = Date.now(); return { destroy: function () { Overlays.deleteOverlay(overlay) }, getAge: function () { return (Date.now() - now) / 1000.0; } }; } var items = []; var toCreate = 0; var spawned = 0; var spawnTimer = 0.0; var keepAliveTimer = 0.0; function clear () { } function create() { toCreate = SPAWN_COUNT; Script.update.connect(spawn); } function spawn(dt) { if (toCreate <= 0) { Script.update.disconnect(spawn); print("Finished spawning"); } else if ((spawnTimer -= dt) < 0.0){ spawnTimer = SPAWN_INTERVAL; var n = Math.min(toCreate, SPAWN_LIMIT); print("Spawning " + n + " items (" + (spawned += n) + ")"); toCreate -= n; for (; n > 0; --n) { items.push(makeObject()); } } } function despawn() { print("despawning"); items.forEach(function (item) { item.destroy(); }); item = []; } function init () { Script.update.disconnect(init); Script.scriptEnding.connect(despawn); clear(); create(); } Script.update.connect(init); }; SPAWNER();