// // PhysicsEntity.h // libraries/physics/src // // Created by Andrew Meadows 2014.05.30 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_PhysicsEntity_h #define hifi_PhysicsEntity_h #include #include #include #include class PhysicsEntity { public: PhysicsEntity(); virtual ~PhysicsEntity(); virtual void stepForward(float deltaTime) { } void setTranslation(const glm::vec3& translation); void setRotation(const glm::quat& rotation); const glm::vec3& getTranslation() const { return _translation; } const glm::quat& getRotation() const { return _rotation; } float getBoundingRadius() const { return _boundingRadius; } protected: glm::vec3 _translation; glm::quat _rotation; float _boundingRadius; }; #endif // hifi_PhysicsEntity_h