// // main.cpp // tests/render-utils/src // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include #include #include #include #include #include #include #include #include class RateCounter { std::vector times; QElapsedTimer timer; public: RateCounter() { timer.start(); } void reset() { times.clear(); } unsigned int count() const { return (unsigned int)times.size() - 1; } float elapsed() const { if (times.size() < 1) { return 0.0f; } float elapsed = *times.rbegin() - *times.begin(); return elapsed; } void increment() { times.push_back(timer.elapsed() / 1000.0f); } float rate() const { if (elapsed() == 0.0f) { return 0.0f; } return (float) count() / elapsed(); } }; const QString& getQmlDir() { static QString dir; if (dir.isEmpty()) { QDir path(__FILE__); path.cdUp(); dir = path.cleanPath(path.absoluteFilePath("../../../interface/resources/qml/")) + "/"; qDebug() << "Qml Path: " << dir; } return dir; } // Create a simple OpenGL window that renders text in various ways class QTestWindow : public QWindow { Q_OBJECT QOpenGLContextWrapper _context; QSize _size; //TextRenderer* _textRenderer[4]; RateCounter fps; protected: void renderText(); private: void resizeWindow(const QSize& size) { _size = size; } public: QTestWindow() { setSurfaceType(QSurface::OpenGLSurface); QSurfaceFormat format; // Qt Quick may need a depth and stencil buffer. Always make sure these are available. format.setDepthBufferSize(16); format.setStencilBufferSize(8); setGLFormatVersion(format); format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile); format.setOption(QSurfaceFormat::DebugContext); setFormat(format); _context.setFormat(format); _context.create(); show(); makeCurrent(); gpu::Context::init(); qDebug() << (const char*)glGetString(GL_VERSION); //_textRenderer[0] = TextRenderer::getInstance(SANS_FONT_FAMILY, 12, false); //_textRenderer[1] = TextRenderer::getInstance(SERIF_FONT_FAMILY, 12, false, // TextRenderer::SHADOW_EFFECT); //_textRenderer[2] = TextRenderer::getInstance(MONO_FONT_FAMILY, 48, -1, // false, TextRenderer::OUTLINE_EFFECT); //_textRenderer[3] = TextRenderer::getInstance(INCONSOLATA_FONT_FAMILY, 24); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glClearColor(0.2f, 0.2f, 0.2f, 1); glDisable(GL_DEPTH_TEST); makeCurrent(); resize(QSize(800, 600)); } virtual ~QTestWindow() { } void draw(); void makeCurrent() { _context.makeCurrent(this); } protected: void resizeEvent(QResizeEvent* ev) override { resizeWindow(ev->size()); } }; #ifndef SERIF_FONT_FAMILY #define SERIF_FONT_FAMILY "Times New Roman" #endif //static const wchar_t* EXAMPLE_TEXT = L"Hello"; //static const wchar_t* EXAMPLE_TEXT = L"\xC1y Hello 1.0\ny\xC1 line 2\n\xC1y"; void testShaderBuild(const char* vs_src, const char * fs_src) { auto vs = gpu::Shader::createVertex(std::string(vs_src)); auto fs = gpu::Shader::createPixel(std::string(fs_src)); auto pr = gpu::Shader::createProgram(vs, fs); gpu::Shader::makeProgram(*pr); } void QTestWindow::draw() { if (!isVisible()) { return; } makeCurrent(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio()); _context.swapBuffers(this); glFinish(); fps.increment(); if (fps.elapsed() >= 2.0f) { qDebug() << "FPS: " << fps.rate(); fps.reset(); } } void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) { if (!message.isEmpty()) { #ifdef Q_OS_WIN OutputDebugStringA(message.toLocal8Bit().constData()); OutputDebugStringA("\n"); #else std::cout << message.toLocal8Bit().constData() << std::endl; #endif } } const char * LOG_FILTER_RULES = R"V0G0N( hifi.gpu=true )V0G0N"; int main(int argc, char** argv) { QGuiApplication app(argc, argv); qInstallMessageHandler(messageHandler); QLoggingCategory::setFilterRules(LOG_FILTER_RULES); QTestWindow window; QTimer timer; timer.setInterval(1); // Qt::CoarseTimer acceptable app.connect(&timer, &QTimer::timeout, &app, [&] { window.draw(); }); timer.start(); app.exec(); return 0; } #include "main.moc"