// // CapsuleShape.h // libraries/shared/src // // Created by Andrew Meadows on 02/20/2014. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_CapsuleShape_h #define hifi_CapsuleShape_h #include "Shape.h" // default axis of CapsuleShape is Y-axis class CapsuleShape : public Shape { public: CapsuleShape(); CapsuleShape(float radius, float halfHeight); CapsuleShape(float radius, float halfHeight, const glm::vec3& position, const glm::quat& rotation); CapsuleShape(float radius, const glm::vec3& startPoint, const glm::vec3& endPoint); float getRadius() const { return _radius; } float getHalfHeight() const { return _halfHeight; } /// \param[out] startPoint is the center of start cap void getStartPoint(glm::vec3& startPoint) const; /// \param[out] endPoint is the center of the end cap void getEndPoint(glm::vec3& endPoint) const; void computeNormalizedAxis(glm::vec3& axis) const; void setRadius(float radius); void setHalfHeight(float height); void setRadiusAndHalfHeight(float radius, float height); protected: void updateBoundingRadius() { _boundingRadius = _radius + _halfHeight; } float _radius; float _halfHeight; }; #endif // hifi_CapsuleShape_h