#version 120 // // grid.frag // fragment shader // // Created by Andrzej Kapolka on 1/21/14. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // void main(void) { // use the standard exponential fog calculation const float FOG_DENSITY = 0.5; gl_FragColor = vec4(gl_Color.rgb, exp(-FOG_DENSITY / gl_FragCoord.w)); }