// // notifications.js // Version 0.801 // Created by Adrian // // Adrian McCarlie 8-10-14 // This script demonstrates on-screen overlay type notifications. // Copyright 2014 High Fidelity, Inc. // // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // This script generates notifications created via a number of ways, such as: // keystroke: // // "q" returns number of users currently online (for debug purposes) // CTRL/s for snapshot. // CTRL/m for mic mute and unmute. // System generated notifications: // Displays users online at startup. // If Screen is resized. // Triggers notification if @MyUserName is mentioned in chat. // Announces existing user logging out. // Announces new user logging in. // If mic is muted for any reason. // // To add a new System notification type: // // 1. Set the Event Connector at the bottom of the script. // example: // GlobalServices.incomingMessage.connect(onIncomingMessage); // // 2. Create a new function to produce a text string, do not include new line returns. // example: // function onIncomingMessage(user, message) { // //do stuff here; // var text = "This is a notification"; // wordWrap(text); // } // // This new function must call wordWrap(text) if the length of message is longer than 42 chars or unknown. // wordWrap() will format the text to fit the notifications overlay and send it to createNotification(text). // If the message is 42 chars or less you should bypass wordWrap() and call createNotification() directly. // To add a keypress driven notification: // // 1. Add a key to the keyPressEvent(key). // 2. Declare a text string. // 3. Call createNotifications(text) parsing the text. // example: // var welcome; // if (key.text == "q") { //queries number of users online // var welcome = "There are " + GlobalServices.onlineUsers.length + " users online now."; // createNotification(welcome); // } Script.include("./libraries/globals.js"); Script.include("./libraries/soundArray.js"); var width = 340.0; //width of notification overlay var windowDimensions = Controller.getViewportDimensions(); // get the size of the interface window var overlayLocationX = (windowDimensions.x - (width + 20.0)); // positions window 20px from the right of the interface window var buttonLocationX = overlayLocationX + (width - 28.0); var locationY = 20.0; // position down from top of interface window var topMargin = 13.0; var leftMargin = 10.0; var textColor = { red: 228, green: 228, blue: 228}; // text color var backColor = { red: 2, green: 2, blue: 2}; // background color was 38,38,38 var backgroundAlpha = 0; var fontSize = 12.0; var PERSIST_TIME_2D = 10.0; // Time in seconds before notification fades var PERSIST_TIME_3D = 15.0; var persistTime = PERSIST_TIME_2D; var clickedText = false; var frame = 0; var ourWidth = Window.innerWidth; var ourHeight = Window.innerHeight; var text = "placeholder"; var last_users = GlobalServices.onlineUsers; var users = []; var ctrlIsPressed = false; var ready = true; var randomSounds = new SoundArray({ localOnly: true }, true); var numberOfSounds = 2; for (var i = 1; i <= numberOfSounds; i++) { randomSounds.addSound(HIFI_PUBLIC_BUCKET + "sounds/UI/notification-general" + i + ".raw"); } // When our script shuts down, we should clean up all of our overlays function scriptEnding() { for (i = 0; i < notifications.length; i++) { Overlays.deleteOverlay(notifications[i]); Overlays.deleteOverlay(buttons[i]); } } Script.scriptEnding.connect(scriptEnding); var notifications = []; var buttons = []; var times = []; var heights = []; var myAlpha = []; var arrays = []; var isOnHMD = false, ENABLE_VR_MODE = "Enable VR Mode", NOTIFICATIONS_3D_DIRECTION = 0.0, // Degrees from avatar orientation. NOTIFICATIONS_3D_DISTANCE = 0.6, // Horizontal distance from avatar position. NOTIFICATIONS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes. NOTIFICATIONS_3D_YAW = 0.0, // Degrees relative to notifications direction. NOTIFICATIONS_3D_PITCH = -60.0, // Degrees from vertical. NOTIFICATION_3D_SCALE = 0.002, // Multiplier that converts 2D overlay dimensions to 3D overlay dimensions. NOTIFICATION_3D_BUTTON_WIDTH = 40 * NOTIFICATION_3D_SCALE, // Need a little more room for button in 3D. overlay3DDetails = []; // push data from above to the 2 dimensional array function createArrays(notice, button, createTime, height, myAlpha) { arrays.push([notice, button, createTime, height, myAlpha]); } // This handles the final dismissal of a notification after fading function dismiss(firstNoteOut, firstButOut, firstOut) { Overlays.deleteOverlay(firstNoteOut); Overlays.deleteOverlay(firstButOut); notifications.splice(firstOut, 1); buttons.splice(firstOut, 1); times.splice(firstOut, 1); heights.splice(firstOut, 1); myAlpha.splice(firstOut, 1); overlay3DDetails.splice(firstOut, 1); } function fadeIn(noticeIn, buttonIn) { var q = 0, qFade, pauseTimer = null; pauseTimer = Script.setInterval(function () { q += 1; qFade = q / 10.0; Overlays.editOverlay(noticeIn, { alpha: qFade }); Overlays.editOverlay(buttonIn, { alpha: qFade }); if (q >= 9.0) { Script.clearInterval(pauseTimer); } }, 10); } // this fades the notification ready for dismissal, and removes it from the arrays function fadeOut(noticeOut, buttonOut, arraysOut) { var r = 9.0, rFade, pauseTimer = null; pauseTimer = Script.setInterval(function () { r -= 1; rFade = r / 10.0; Overlays.editOverlay(noticeOut, { alpha: rFade }); Overlays.editOverlay(buttonOut, { alpha: rFade }); if (r < 0) { dismiss(noticeOut, buttonOut, arraysOut); arrays.splice(arraysOut, 1); ready = true; Script.clearInterval(pauseTimer); } }, 20); } function calculate3DOverlayPositions(noticeWidth, noticeHeight, y) { // Calculates overlay positions and orientations in avatar coordinates. var noticeY, originOffset, notificationOrientation, notificationPosition, buttonPosition; // Notification plane positions noticeY = -y * NOTIFICATION_3D_SCALE - noticeHeight / 2; notificationPosition = { x: 0, y: noticeY, z: 0 }; buttonPosition = { x: (noticeWidth - NOTIFICATION_3D_BUTTON_WIDTH) / 2, y: noticeY, z: 0.001 }; // Rotate plane notificationOrientation = Quat.fromPitchYawRollDegrees(NOTIFICATIONS_3D_PITCH, NOTIFICATIONS_3D_DIRECTION + NOTIFICATIONS_3D_YAW, 0); notificationPosition = Vec3.multiplyQbyV(notificationOrientation, notificationPosition); buttonPosition = Vec3.multiplyQbyV(notificationOrientation, buttonPosition); // Translate plane originOffset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, NOTIFICATIONS_3D_DIRECTION, 0), { x: 0, y: 0, z: -NOTIFICATIONS_3D_DISTANCE }); originOffset.y += NOTIFICATIONS_3D_ELEVATION; notificationPosition = Vec3.sum(originOffset, notificationPosition); buttonPosition = Vec3.sum(originOffset, buttonPosition); return { notificationOrientation: notificationOrientation, notificationPosition: notificationPosition, buttonPosition: buttonPosition }; } // Pushes data to each array and sets up data for 2nd dimension array // to handle auxiliary data not carried by the overlay class // specifically notification "heights", "times" of creation, and . function notify(notice, button, height) { var noticeWidth, noticeHeight, positions, last; randomSounds.playRandom(); if (isOnHMD) { // Calculate 3D values from 2D overlay properties. noticeWidth = notice.width * NOTIFICATION_3D_SCALE + NOTIFICATION_3D_BUTTON_WIDTH; noticeHeight = notice.height * NOTIFICATION_3D_SCALE; notice.size = { x: noticeWidth, y: noticeHeight }; notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE; notice.leftMargin = 2 * notice.leftMargin * NOTIFICATION_3D_SCALE; notice.bottomMargin = 0; notice.rightMargin = 0; notice.lineHeight = 10.0 * (fontSize / 12.0) * NOTIFICATION_3D_SCALE; notice.isFacingAvatar = false; button.url = button.imageURL; button.scale = button.width * NOTIFICATION_3D_SCALE; button.isFacingAvatar = false; positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y); notifications.push((Overlays.addOverlay("text3d", notice))); buttons.push((Overlays.addOverlay("billboard", button))); overlay3DDetails.push({ notificationOrientation: positions.notificationOrientation, notificationPosition: positions.notificationPosition, buttonPosition: positions.buttonPosition, width: noticeWidth, height: noticeHeight }); } else { notifications.push((Overlays.addOverlay("text", notice))); buttons.push((Overlays.addOverlay("image", button))); } height = height + 1.0; heights.push(height); times.push(new Date().getTime() / 1000); myAlpha.push(0); last = notifications.length - 1; createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]); fadeIn(notifications[last], buttons[last]); } // This function creates and sizes the overlays function createNotification(text) { var count = (text.match(/\n/g) || []).length, breakPoint = 43.0, // length when new line is added extraLine = 0, breaks = 0, height = 40.0, stack = 0, level, noticeProperties, bLevel, buttonProperties, i; if (text.length >= breakPoint) { breaks = count; } extraLine = breaks * 16.0; for (i = 0; i < heights.length; i += 1) { stack = stack + heights[i]; } level = (stack + 20.0); height = height + extraLine; noticeProperties = { x: overlayLocationX, y: level, width: width, height: height, color: textColor, backgroundColor: backColor, alpha: backgroundAlpha, topMargin: topMargin, leftMargin: leftMargin, font: {size: fontSize}, text: text }; bLevel = level + 12.0; buttonProperties = { x: buttonLocationX, y: bLevel, width: 10.0, height: 10.0, subImage: { x: 0, y: 0, width: 10, height: 10 }, imageURL: "http://hifi-public.s3.amazonaws.com/images/close-small-light.svg", color: { red: 255, green: 255, blue: 255}, visible: true, alpha: backgroundAlpha }; notify(noticeProperties, buttonProperties, height); } function deleteNotification(index) { Overlays.deleteOverlay(notifications[index]); Overlays.deleteOverlay(buttons[index]); notifications.splice(index, 1); buttons.splice(index, 1); times.splice(index, 1); heights.splice(index, 1); myAlpha.splice(index, 1); overlay3DDetails.splice(index, 1); arrays.splice(index, 1); } // wraps whole word to newline function stringDivider(str, slotWidth, spaceReplacer) { var p, left, right; if (str.length > slotWidth) { p = slotWidth; while (p > 0 && str[p] !== ' ') { p -= 1; } if (p > 0) { left = str.substring(0, p); right = str.substring(p + 1); return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer); } } return str; } // formats string to add newline every 43 chars function wordWrap(str) { var result = stringDivider(str, 43.0, "\n"); createNotification(result); } // This fires a notification on window resize function checkSize() { if ((Window.innerWidth !== ourWidth) || (Window.innerHeight !== ourHeight)) { var windowResize = "Window has been resized"; ourWidth = Window.innerWidth; ourHeight = Window.innerHeight; windowDimensions = Controller.getViewportDimensions(); overlayLocationX = (windowDimensions.x - (width + 60.0)); buttonLocationX = overlayLocationX + (width - 35.0); createNotification(windowResize); } } function update() { var nextOverlay, noticeOut, buttonOut, arraysOut, defaultEyePosition, avatarOrientation, notificationPosition, notificationOrientation, buttonPosition, positions, i, j, k; if (isOnHMD !== Menu.isOptionChecked(ENABLE_VR_MODE)) { while (arrays.length > 0) { deleteNotification(0); } isOnHMD = !isOnHMD; persistTime = isOnHMD ? PERSIST_TIME_3D : PERSIST_TIME_2D; return; } frame += 1; if ((frame % 60.0) === 0) { // only update once a second checkSize(); // checks for size change to trigger windowResize notification locationY = 20.0; for (i = 0; i < arrays.length; i += 1) { //repositions overlays as others fade nextOverlay = Overlays.getOverlayAtPoint({ x: overlayLocationX, y: locationY }); Overlays.editOverlay(notifications[i], { x: overlayLocationX, y: locationY }); Overlays.editOverlay(buttons[i], { x: buttonLocationX, y: locationY + 12.0 }); if (isOnHMD) { positions = calculate3DOverlayPositions(overlay3DDetails[i].width, overlay3DDetails[i].height, locationY); overlay3DDetails[i].notificationOrientation = positions.notificationOrientation; overlay3DDetails[i].notificationPosition = positions.notificationPosition; overlay3DDetails[i].buttonPosition = positions.buttonPosition; } locationY = locationY + arrays[i][3]; } } // This checks the age of the notification and prepares to fade it after 9.0 seconds (var persistTime - 1) for (i = 0; i < arrays.length; i += 1) { if (ready) { j = arrays[i][2]; k = j + persistTime; if (k < (new Date().getTime() / 1000)) { ready = false; noticeOut = arrays[i][0]; buttonOut = arrays[i][1]; arraysOut = i; fadeOut(noticeOut, buttonOut, arraysOut); } } } if (isOnHMD && notifications.length > 0) { // Update 3D overlays to maintain positions relative to avatar defaultEyePosition = MyAvatar.getDefaultEyePosition(); avatarOrientation = MyAvatar.orientation; for (i = 0; i < notifications.length; i += 1) { notificationPosition = Vec3.sum(defaultEyePosition, Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].notificationPosition)); notificationOrientation = Quat.multiply(avatarOrientation, overlay3DDetails[i].notificationOrientation); buttonPosition = Vec3.sum(defaultEyePosition, Vec3.multiplyQbyV(avatarOrientation, overlay3DDetails[i].buttonPosition)); Overlays.editOverlay(notifications[i], { position: notificationPosition, rotation: notificationOrientation }); Overlays.editOverlay(buttons[i], { position: buttonPosition, rotation: notificationOrientation }); } } } var STARTUP_TIMEOUT = 500, // ms startingUp = true, startupTimer = null; // This reports the number of users online at startup function reportUsers() { var welcome; welcome = "Welcome! There are " + GlobalServices.onlineUsers.length + " users online now."; createNotification(welcome); } function finishStartup() { startingUp = false; Script.clearTimeout(startupTimer); reportUsers(); } function isStartingUp() { // Is starting up until get no checks that it is starting up for STARTUP_TIMEOUT if (startingUp) { if (startupTimer) { Script.clearTimeout(startupTimer); } startupTimer = Script.setTimeout(finishStartup, STARTUP_TIMEOUT); } return startingUp; } // Triggers notification if a user logs on or off function onOnlineUsersChanged(users) { var i; if (!isStartingUp()) { // Skip user notifications at startup. for (i = 0; i < users.length; i += 1) { if (last_users.indexOf(users[i]) === -1.0) { createNotification(users[i] + " has joined"); } } for (i = 0; i < last_users.length; i += 1) { if (users.indexOf(last_users[i]) === -1.0) { createNotification(last_users[i] + " has left"); } } } last_users = users; } // Triggers notification if @MyUserName is mentioned in chat and returns the message to the notification. function onIncomingMessage(user, message) { var myMessage, alertMe, thisAlert; myMessage = message; alertMe = "@" + GlobalServices.myUsername; thisAlert = user + ": " + myMessage; if (myMessage.indexOf(alertMe) > -1.0) { wordWrap(thisAlert); } } // Triggers mic mute notification function onMuteStateChanged() { var muteState, muteString; muteState = AudioDevice.getMuted() ? "muted" : "unmuted"; muteString = "Microphone is now " + muteState; createNotification(muteString); } // handles mouse clicks on buttons function mousePressEvent(event) { var pickRay, clickedOverlay, i; if (isOnHMD) { pickRay = Camera.computePickRay(event.x, event.y); clickedOverlay = Overlays.findRayIntersection(pickRay).overlayID; } else { clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y }); } for (i = 0; i < buttons.length; i += 1) { if (clickedOverlay === buttons[i]) { deleteNotification(i); } } } // Control key remains active only while key is held down function keyReleaseEvent(key) { if (key.key === 16777249) { ctrlIsPressed = false; } } // Triggers notification on specific key driven events function keyPressEvent(key) { var numUsers, welcome, noteString; if (key.key === 16777249) { ctrlIsPressed = true; } if (key.text === "q") { //queries number of users online numUsers = GlobalServices.onlineUsers.length; welcome = "There are " + numUsers + " users online now."; createNotification(welcome); } if (key.text === "s") { if (ctrlIsPressed === true) { noteString = "Snapshot taken."; createNotification(noteString); } } } // When our script shuts down, we should clean up all of our overlays function scriptEnding() { var i; for (i = 0; i < notifications.length; i += 1) { Overlays.deleteOverlay(notifications[i]); Overlays.deleteOverlay(buttons[i]); } } AudioDevice.muteToggled.connect(onMuteStateChanged); Controller.keyPressEvent.connect(keyPressEvent); Controller.mousePressEvent.connect(mousePressEvent); GlobalServices.onlineUsersChanged.connect(onOnlineUsersChanged); GlobalServices.incomingMessage.connect(onIncomingMessage); Controller.keyReleaseEvent.connect(keyReleaseEvent); Script.update.connect(update); Script.scriptEnding.connect(scriptEnding);