#version 120 // // perlin_modulate.vert // vertex shader // // Created by Andrzej Kapolka on 5/15/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the position in model space varying vec3 position; void main(void) { position = gl_Vertex.xyz; vec4 normal = normalize(gl_ModelViewMatrix * vec4(gl_Normal, 0.0)); gl_FrontColor = gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient + gl_LightSource[0].diffuse * max(0.0, dot(normal, gl_LightSource[0].position))); gl_Position = ftransform(); }