// // Created by Eric Levin on 3/25/16 // Copyright 2016 High Fidelity, Inc. // // This spawns a cow which will untip itself // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // references to our assets. entity scripts need to be served from somewhere that is publically accessible -- so http(s) or atp var SCRIPT_URL ="https://content.overte.org/Developer/Tutorials/entity_scripts/cow.js"; var MODEL_URL = "https://content.overte.org/Developer/Tutorials/cow/cow.fbx"; var ANIMATION_URL = 'https://content.overte.org/Developer/Tutorials/cow/cow.fbx'; // this part of the code describes how to center the entity in front of your avatar when it is created. var orientation = MyAvatar.orientation; orientation = Quat.safeEulerAngles(orientation); orientation.x = 0; orientation = Quat.fromVec3Degrees(orientation); var center = Vec3.sum(MyAvatar.getHeadPosition(), Vec3.multiply(2, Quat.getForward(orientation))); // An entity is described and created by specifying a map of properties var cow = Entities.addEntity({ type: "Model", modelURL: MODEL_URL, name: "example_cow", position: center, animation: { currentFrame: 278, running: true, url: ANIMATION_URL }, dimensions: { x: 0.739, y: 1.613, z: 2.529 }, dynamic: true, gravity: { x: 0, y: -5, z: 0 }, lifetime: 3600, shapeType: "box", script: SCRIPT_URL, grab: { grabbable: true } }); Script.stop();