// // TourGuide.js // // This script will follow another person, if their display name is "Tour Guide" // var leaderName = "Tour Guide"; var guide; var isGuide = false; var lastGuidePosition = { x:0, y:0, z:0 }; var MIN_CHANGE = 2.0; var LANDING_DISTANCE = 2.0; var LANDING_RANDOM = 0.2; var relativePosition; function update(deltaTime) { if (Math.random() < deltaTime) { guide = AvatarList.avatarWithDisplayName(leaderName); if (guide && !isGuide) { print("Found a tour guide!"); isGuide = true; } else if (!guide && isGuide) { print("Lost My Guide"); isguide = false; } } if (guide) { relativePosition = Vec3.subtract(MyAvatar.position, lastGuidePosition); // Check whether guide has moved, update if so if (Vec3.length(lastGuidePosition) == 0.0) { lastGuidePosition = guide.position; } else { if (Vec3.length(Vec3.subtract(lastGuidePosition, guide.position)) > MIN_CHANGE) { var newPosition = Vec3.sum(guide.position, relativePosition); MyAvatar.position = newPosition; lastGuidePosition = guide.position; } } } } Script.update.connect(update);