#version 120 // // perlin_modulate.vert // vertex shader // // Created by Andrzej Kapolka on 5/15/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the position in model space varying vec3 position; // the interpolated normal varying vec4 normal; void main(void) { position = gl_Vertex.xyz; normal = vec4(gl_NormalMatrix * gl_Normal, 0.0); gl_FrontColor = gl_Color; gl_Position = ftransform(); }