James B. Pollack
|
2b8ad51b41
|
cleanup orientation of
|
2015-11-11 18:07:05 -08:00 |
|
James B. Pollack
|
595c628c39
|
it works!
|
2015-11-11 17:32:03 -08:00 |
|
James Pollack
|
ffe9036755
|
debug
|
2015-11-11 14:51:20 -08:00 |
|
James B. Pollack
|
b6bb54da32
|
Merge branch 'master' into bow
|
2015-11-10 15:30:50 -08:00 |
|
James B. Pollack
|
8fc702485b
|
werk
|
2015-11-09 14:39:30 -08:00 |
|
Seth Alves
|
8a434c8ab1
|
don't attempt to near-grab things that aren't physical
|
2015-11-09 14:10:26 -08:00 |
|
James B. Pollack
|
b496240283
|
Merge branch 'master' into bow
|
2015-11-09 10:54:54 -08:00 |
|
Seth Alves
|
c4194f2359
|
don't try to grab polylines. set wantTrigger on various whiteboard parts
|
2015-11-05 13:26:23 -08:00 |
|
James B. Pollack
|
87503ca4c6
|
Merge branch 'master' into bow
|
2015-11-05 11:00:51 -08:00 |
|
Seth Alves
|
4a3b434fd4
|
change grabbing-non-colliding to trigger. fix whiteboard and some other scripts
|
2015-11-05 10:35:02 -08:00 |
|
James B. Pollack
|
7dc40548d3
|
Merge branch 'master' into bow
|
2015-11-05 10:21:37 -08:00 |
|
Seth Alves
|
05a977e31b
|
get rid of code that computes release velocity
|
2015-11-04 16:26:30 -08:00 |
|
Seth Alves
|
adb9118dc1
|
don't set release velocity
|
2015-11-04 16:21:02 -08:00 |
|
James B. Pollack
|
9b7bdca73a
|
merge handcontroller
|
2015-11-04 14:12:00 -08:00 |
|
Seth Alves
|
1cbe6c4463
|
don't attempt to grab particles or zones
|
2015-11-04 13:59:37 -08:00 |
|
Seth Alves
|
c2f9a49598
|
don't grab light
|
2015-11-04 11:15:57 -08:00 |
|
Seth Alves
|
1e498a41f0
|
rework search logic
|
2015-11-04 10:46:20 -08:00 |
|
James B. Pollack
|
46294e3e26
|
Merge branch 'master' into bow
|
2015-11-03 20:10:28 -08:00 |
|
Atlante45
|
d8797ef9d7
|
Initialize relativePosition/Rotation
|
2015-11-03 16:07:37 -08:00 |
|
Stephen Birarda
|
8346ce27b3
|
allow a non-colliding grab of locked entities
|
2015-11-03 14:22:41 -08:00 |
|
James B. Pollack
|
f0fbd67e93
|
merge
|
2015-11-03 13:00:25 -08:00 |
|
Seth Alves
|
27b239176f
|
fix grab
|
2015-11-03 10:16:56 -08:00 |
|
Seth Alves
|
fe2c0effd0
|
oops left debug on
|
2015-11-02 16:17:46 -08:00 |
|
Seth Alves
|
0a5f43bba7
|
fix up boolean test
|
2015-11-02 16:16:13 -08:00 |
|
Seth Alves
|
181901ed19
|
distance grab works better with hmd on
|
2015-11-02 14:42:28 -08:00 |
|
Brad Hefta-Gaub
|
286905c20c
|
Merge pull request #6250 from jherico/peek
Adding peek support for endpoints
|
2015-10-31 16:09:27 -07:00 |
|
Seth Alves
|
9346366fc5
|
fix grab script
|
2015-10-31 14:28:54 -07:00 |
|
Brad Davis
|
abbfe15395
|
Adding peek support for endpoints
|
2015-10-31 14:26:14 -07:00 |
|
Brad Hefta-Gaub
|
46f9a432ab
|
fix handControllerGrab.js
|
2015-10-31 14:21:50 -07:00 |
|
Seth Alves
|
896ed3927c
|
merge from upstream
|
2015-10-30 19:17:43 -07:00 |
|
Seth Alves
|
944f0965c0
|
some refactoring and a bug fix -- grab script can throw things again
|
2015-10-30 16:35:50 -07:00 |
|
Seth Alves
|
cf83ca22bb
|
change how kinematic objects get data back to entity when an action is active
|
2015-10-30 15:30:54 -07:00 |
|
Seth Alves
|
b102081f2f
|
upon release, set velocity after returning entity to being dynamic
|
2015-10-30 11:35:51 -07:00 |
|
Seth Alves
|
93503d0a21
|
make kinematic grab set entities kinematic in bullet and update entity position
|
2015-10-30 11:03:13 -07:00 |
|
James B. Pollack
|
ad9cfbab50
|
end of day
|
2015-10-29 17:24:43 -07:00 |
|
James B. Pollack
|
342760de56
|
Merge branch 'master' into bow
|
2015-10-29 15:58:57 -07:00 |
|
James B. Pollack
|
48a295f4bc
|
werk
|
2015-10-29 15:24:04 -07:00 |
|
James B. Pollack
|
7166c6ddd2
|
through arrow in notch with rotation
|
2015-10-29 12:23:32 -07:00 |
|
James B. Pollack
|
028ea584b8
|
updating bow
|
2015-10-29 11:23:03 -07:00 |
|
Brad Davis
|
ccbae81dad
|
Merge branch 'master' into HEAD
Conflicts:
interface/src/avatar/SkeletonModel.cpp
|
2015-10-29 10:24:38 -07:00 |
|
James B. Pollack
|
8695963dd1
|
end of day
|
2015-10-28 19:10:16 -07:00 |
|
James B. Pollack
|
24a5cdc19e
|
through notching the arrow
|
2015-10-28 14:00:37 -07:00 |
|
Seth Alves
|
8d0aaed41a
|
fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
|
2015-10-26 13:50:21 -07:00 |
|
James B. Pollack
|
29de3581dd
|
end of day
|
2015-10-23 17:39:03 -07:00 |
|
Brad Hefta-Gaub
|
060f87d14a
|
CR feedback
|
2015-10-23 17:33:45 -07:00 |
|
Brad Hefta-Gaub
|
9ba1b800d9
|
CR feedback
|
2015-10-23 17:15:39 -07:00 |
|
Brad Hefta-Gaub
|
090dc5409b
|
CR feedback
|
2015-10-23 17:14:59 -07:00 |
|
Brad Hefta-Gaub
|
ed20e7d209
|
CR feedback
|
2015-10-23 17:14:13 -07:00 |
|
Brad Hefta-Gaub
|
6b795364c8
|
make handGrab treat shoulder bumbers and triggers as merged control
|
2015-10-23 16:30:40 -07:00 |
|
Brad Hefta-Gaub
|
3e7364608b
|
make handControllerGrab.js work with new API
|
2015-10-22 09:17:29 -07:00 |
|