Shannon Romano
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3b5b077a3e
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Merge pull request #14887 from AndrewMeadows/shape-garbage-collector
Case 21066: restore shape caching in ShapeManager
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2019-02-14 17:33:33 -08:00 |
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Andrew Meadows
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152edd477c
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change trace context to rendering
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2019-02-13 10:00:51 -08:00 |
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SamGondelman
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5ce8f566cc
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more overlay wip
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2019-01-25 11:10:11 -08:00 |
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Sam Gateau
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9353745054
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MErge with master
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2018-11-28 21:40:24 -08:00 |
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Seth Alves
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8f21ade0c7
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make cmake -DDISABLE_QML=1 work again
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2018-11-27 12:41:40 -08:00 |
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sam gateau
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44b9b92450
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Getting ready for merge
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2018-11-20 17:32:04 -08:00 |
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Sam Gateau
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0166d7748a
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
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Bradley Austin Davis
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95d160a170
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Working on mac GL issues
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2018-10-26 11:23:29 -07:00 |
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Sam Gateau
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bff372a118
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Merge with master
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2018-07-13 13:00:00 +02:00 |
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Olivier Prat
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9f4fd47b85
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Not using render resolution scale in application and display plugin
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2018-07-11 10:11:49 +02:00 |
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Sam Gateau
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0f3cb0fb84
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INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements
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2018-07-03 12:50:52 +02:00 |
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SamGondelman
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c57c15f22c
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fix resolution option
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2018-05-17 16:58:35 -07:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Brad Davis
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acb95d1355
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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luiscuenca
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b481a6060e
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improve audio scope
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2017-11-22 18:15:42 -07:00 |
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Atlante45
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ad16a935e9
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
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Sam Cake
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dd73cb7b8e
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Use a magic number gpu::Texture::SINGLE_MIP instead of 1
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2017-03-30 23:46:37 -07:00 |
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samcake
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b6504bba56
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Moving the num mips per texture to the creator so it s immutable and simpler
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2017-03-29 17:58:56 -07:00 |
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samcake
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9bc7e41642
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Remove extra calls for binding default textures, not needed
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2017-03-29 10:57:08 -07:00 |
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Brad Davis
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e482eac437
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Merge remote-tracking branch 'upstream/master' into smarter_textures
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2017-03-20 16:22:13 -07:00 |
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Triplelexx
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a9b1a38665
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remove Mini Mirror from View menu
Avatar inputs only contains the audio meter now.
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2017-03-18 00:53:13 +00:00 |
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Bradley Austin Davis
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7fb7aa87eb
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
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Brad Davis
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30a9961362
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tracing polish
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2016-12-16 14:02:27 -08:00 |
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Ryan Huffman
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7bb2755913
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
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Brad Davis
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9523660027
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Fix offscreen QML texture leak, improve texture sharing for same size surfaces
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2016-10-20 11:55:25 -07:00 |
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Brad Davis
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2705ee7030
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
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Brad Davis
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28771cbda9
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
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Brad Davis
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ca3572f991
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Support external GL textures with proper fencing
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2016-10-03 17:09:10 -07:00 |
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Brad Davis
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6d7edd38cc
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Rename clearViewTransform
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2016-08-12 22:28:59 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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Bradley Austin Davis
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274321de8a
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First pass at threaded rendering
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2016-08-12 22:18:36 -07:00 |
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SamGondelman
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50a4c8b496
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mini mirror fades with overlays
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2016-08-09 18:02:56 -07:00 |
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SamGondelman
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d4cfe6256a
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don't render mini mirror if rendering fullscreen mirror
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2016-06-22 14:46:08 -07:00 |
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SamGondelman
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f0b78eae47
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fix mini mirror
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2016-06-21 16:48:32 -07:00 |
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SamGondelman
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a52fab00a9
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commit possible fix for testing
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2016-06-20 16:04:39 -07:00 |
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Brad Davis
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5ba8372c21
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Moving GL backend out of GPU
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2016-05-16 12:54:17 -07:00 |
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samcake
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41d4d3b2d7
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Providing a cleaner way to try different paths and exploring a simpler way
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2016-04-13 19:21:17 -07:00 |
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samcake
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de4345bdc5
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Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...
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2016-04-13 01:27:57 -07:00 |
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samcake
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8800dd84f1
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Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...
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2016-04-13 01:25:46 -07:00 |
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Anthony Thibault
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ea95295e66
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ApplicationOveraly: Fix for gray line at top of HMD UI overlay
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2016-03-12 14:52:26 -08:00 |
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Brad Davis
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28103cf5ef
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Migrate composition of the overlay and pointer to the present thread
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2016-03-07 17:14:41 -08:00 |
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Brad Hefta-Gaub
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366aa39be8
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handle startup overlay visibility correctly
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2016-02-25 14:46:08 -08:00 |
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Brad Hefta-Gaub
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32a7179c62
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CR feedback
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2016-02-21 09:59:19 -08:00 |
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Brad Hefta-Gaub
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7be5811f34
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tweak to UI size, clean up screen to overlay
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2016-02-19 13:22:37 -08:00 |
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Brad Davis
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3a0f6993c7
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Put QML in front of 2D overlays
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2016-01-23 22:07:01 -08:00 |
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Atlante45
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11dc3cd261
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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Brad Hefta-Gaub
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d51f514281
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reworking of view/camera mode to match spec
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2016-01-07 12:42:18 -08:00 |
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Brad Hefta-Gaub
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f719f4a1cc
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hide the rear view mirror and the audio in the HMD
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2016-01-04 13:31:01 -08:00 |
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