Philip Rosedale
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fcf20a7ebc
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Sound on click, but not on hover
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2013-08-01 15:00:08 -07:00 |
|
Philip Rosedale
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bc1ac6b455
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turn down collision sounds
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2013-08-01 12:49:10 -07:00 |
|
Mark Peng
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0bbea078b5
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Merge remote-tracking branch 'upstream/master'
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2013-07-17 13:52:46 -07:00 |
|
Mark Peng
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5ffe3fa4b4
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Rendering of indicator circle in 3D space. Spacing edits in util.
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2013-07-17 13:52:05 -07:00 |
|
Philip Rosedale
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59810cac99
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-07-16 16:41:02 -07:00 |
|
Philip Rosedale
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192ae63789
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Colliding with ground, voxels makes interesting sounds and flashes your display
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2013-07-16 16:40:50 -07:00 |
|
Stephen Birarda
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1b48d4f0fc
|
revert removal of extraneous newlines
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2013-07-16 12:46:32 -07:00 |
|
Stephen Birarda
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89d3cfdb6f
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remove now extraneous newlines after switch to QDebug
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2013-07-16 11:16:51 -07:00 |
|
Stephen Birarda
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afe49bc756
|
switch calls to printLog to QDebug
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2013-07-16 11:07:22 -07:00 |
|
Mark Peng
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24d32bcdc8
|
Fix style mistakes according to code review for eyecontact code.
|
2013-07-11 10:40:57 -07:00 |
|
Mark Peng
|
083e0e9d06
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Merge remote-tracking branch 'upstream/master'
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2013-07-11 10:20:41 -07:00 |
|
ZappoMan
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3d3eca9afa
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Merge branch 'master' of https://github.com/worklist/hifi into occlusion_culling
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2013-07-10 17:45:04 -07:00 |
|
Mark Peng
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baf9edecc9
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Merge remote-tracking branch 'upstream/master'
|
2013-07-10 16:51:53 -07:00 |
|
ZappoMan
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6694ef3869
|
fixed some compiler warnings
|
2013-07-10 16:33:27 -07:00 |
|
Mark Peng
|
0b334f9e5d
|
Make lookAtVectors lock on other avatar's eyes if the mouse is over
the other avatar's head.
Add rayIntersectsSphere function to Util. glm::intersectRaySphere was buggy.
|
2013-07-10 15:56:23 -07:00 |
|
Philip Rosedale
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2e854b5ed7
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Tune and smooth 'Touch Look' and always turned on, old mouseLook code removed. Add vec3 speed test. Smooth simulation by passing exact deltaTime to update()
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2013-07-10 12:20:26 -07:00 |
|
ZappoMan
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abd7dfde8b
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added vector math timing test
|
2013-07-10 11:10:03 -07:00 |
|
Andrzej Kapolka
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ec0b1a99fb
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Fix iris orientations: start with the head orientation, then rotate onto the
lookat vector. This way, the irises don't rotate around as we yaw.
|
2013-06-14 11:23:08 -07:00 |
|
Philip Rosedale
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e32f9f387a
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Basic random eye movements added, and fixation on camera in mirror mode.
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2013-06-13 13:50:56 -07:00 |
|
Andrzej Kapolka
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52c616b688
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Added configurable lean scale, fixed loadSetting.
|
2013-06-12 13:06:28 -07:00 |
|
ZappoMan
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27f8f5dcb8
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fix CR feedback
|
2013-06-10 14:50:04 -07:00 |
|
ZappoMan
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fc3fb7d3f0
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fixed bug with loading of corrupt settings file where NaN returned for avatar position details
|
2013-06-10 11:46:06 -07:00 |
|
Philip Rosedale
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b5e63fb446
|
Added debug->run timing tests option to speed test some common functions (please add some more, bottom of util.cpp
|
2013-06-06 17:52:19 -07:00 |
|
Philip Rosedale
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b08fe8f915
|
merge fixes
|
2013-06-06 10:07:50 -07:00 |
|
Philip Rosedale
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24dcd14371
|
Added sensor fusion for more stable gyro roll, pitch.
|
2013-06-05 23:53:01 -07:00 |
|
Stephen Birarda
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6c2dcb86c8
|
Merge remote-tracking branch 'upstream/master' into synthesis
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2013-06-05 09:55:16 -07:00 |
|
ZappoMan
|
4f2af717f2
|
Fixed merge issue with new orientation vectors, migrated to common identity names
|
2013-06-04 17:27:40 -07:00 |
|
Andrzej Kapolka
|
73f8fca2af
|
More work on voxeltars; added rotations.
|
2013-06-03 13:00:54 -07:00 |
|
Stephen Birarda
|
4348702dd2
|
Merge remote-tracking branch 'upstream/master' into synthesis
|
2013-06-03 11:53:13 -07:00 |
|
Stephen Birarda
|
2d7c397138
|
create a FreeVerb object for each other agent per agent
|
2013-05-31 15:47:57 -07:00 |
|
Andrzej Kapolka
|
3f6cf08b97
|
Removed remaining Orientation bits (and class itself), enforce limits on
head yaw/pitch/roll.
|
2013-05-30 15:15:12 -07:00 |
|
Andrzej Kapolka
|
d6855b6430
|
Massive changes to orientations: use quaternions rather than Orientation
class.
|
2013-05-29 19:05:33 -07:00 |
|
Andrzej Kapolka
|
26badc56e0
|
Added shadow and outline effects to TextRenderer, use the shadow effect in
our text to separate it from the background.
|
2013-05-16 16:10:38 -07:00 |
|
Jeffrey Ventrella
|
17c61c88c7
|
cleaned up avatar slow-down upon nearness; fixed mouse pressed bug;
|
2013-05-09 13:04:22 -07:00 |
|
ZappoMan
|
085bfa384a
|
Merge pull request #225 from PhilipRosedale/master
Added perlin noise example function noiseTest()
|
2013-05-07 17:53:07 -07:00 |
|
ZappoMan
|
005b2fce35
|
Merge pull request #223 from Ventrella/master
cleaned up a bunch of spacings inside of parentheses
|
2013-05-07 17:51:43 -07:00 |
|
Philip Rosedale
|
331d4116d9
|
Finished noiseTest example (in util.h) that uses Perlin noise to draw a bitmap in 2D.
|
2013-05-07 11:14:12 -07:00 |
|
Philip Rosedale
|
be1b803656
|
Noise Test function, adjust chat position
|
2013-05-07 10:41:39 -07:00 |
|
Philip Rosedale
|
27540f1286
|
Fixes per code review
|
2013-05-07 09:59:37 -07:00 |
|
Jeffrey Ventrella
|
fe11d929e3
|
cleaned up code spacing
|
2013-05-07 08:43:14 -07:00 |
|
Philip Rosedale
|
c7635604a9
|
Fixes in merge.
|
2013-05-07 08:40:11 -07:00 |
|
Philip Rosedale
|
31593dccd4
|
improved comment of function
|
2013-05-06 18:46:19 -07:00 |
|
Philip Rosedale
|
00c8673ceb
|
Added Utility function angleBetween() which returns the positive angle between any two 3D vectors.
|
2013-05-06 18:45:06 -07:00 |
|
Jeffrey Ventrella
|
22a0e39d6c
|
more work on avatar touch, reachable radius, and hand states
|
2013-05-06 18:29:20 -07:00 |
|
Philip Rosedale
|
ff88d1fc06
|
Created a drawVector() call that will draw a vector in 3-space with axes for testing
|
2013-05-06 16:18:27 -07:00 |
|
Jeffrey Ventrella
|
707d513dac
|
Merge remote-tracking branch 'upstream/master'
|
2013-05-03 16:12:01 -07:00 |
|
Jeffrey Ventrella
|
cb8e68f300
|
fixed a physics bug in avatar body spring (forgot to use deltaTime) - and adjusted various physics constants accordingly.
|
2013-05-03 16:11:35 -07:00 |
|
Jeffrey Ventrella
|
85ad5601d7
|
added avatar shadow
|
2013-05-03 15:22:01 -07:00 |
|
Stephen Birarda
|
90a08b4dd8
|
cleanup in Audio and Util
|
2013-05-03 14:45:47 -07:00 |
|
Philip Rosedale
|
9716ea9550
|
Ground plane moved to 0->10 and lines are exactly 1 meter
|
2013-05-02 22:28:41 -07:00 |
|