Zach Pomerantz
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7a5562abce
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Do not cauterize bones in SHADOW_RENDER_MODE
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2016-01-18 20:51:28 -08:00 |
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Zach Pomerantz
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56aba41299
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Rename ShapeRender to DeferredPipelineLib
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2016-01-08 14:02:49 -08:00 |
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Zach Pomerantz
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1b3e144395
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Rename Shape to ShapePipelineLib, Shape.h to ShapePipeline.h
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2016-01-07 13:29:35 -08:00 |
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Zach Pomerantz
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9bc661adc8
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Cleanup for style/dead code
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2016-01-06 11:42:58 -08:00 |
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Zach Pomerantz
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63444aac72
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Back to shapeContext, compiling
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2016-01-05 17:20:08 -08:00 |
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Zach Pomerantz
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7913ca7f3b
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Render using ShapeRender, pickPipeline in renderItems
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2016-01-05 17:20:08 -08:00 |
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Zach Pomerantz
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59a354ea8c
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Change payload interface to return ShapeKey, not MaterialKey
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2016-01-05 17:20:08 -08:00 |
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samcake
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20f3d6abe1
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REmoving comments
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2015-12-10 16:52:03 -08:00 |
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samcake
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dffb83a488
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Potentially working correctly
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2015-12-10 16:31:00 -08:00 |
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samcake
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5805cc8f2b
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Adding the AABox transform features (from Extents) adn introducing a simple MeshPartPayload to render simple geometry
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2015-12-10 14:59:04 -08:00 |
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samcake
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9eb40bcd65
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Trying to redner the collision geometry correctly but still an issue with the bounding box i get
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2015-12-09 16:58:14 -08:00 |
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samcake
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1adf2cc8ba
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Repesenting the collision meshes of a Model correctly
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2015-12-08 16:45:12 -08:00 |
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samcake
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b24af06589
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Fixing the display of the collision hull mesh
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2015-12-07 18:26:55 -08:00 |
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Seth Alves
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bc99ef778c
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change how render engine is told about model position changes
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2015-10-20 12:04:29 -07:00 |
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Brad Hefta-Gaub
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110adc5c22
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fix model LOD behavior
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2015-10-19 15:21:25 -07:00 |
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samcake
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c92a6d58ab
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Dispatch classes in their properly named files to appease the coding standard gods
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2015-10-06 09:46:32 -07:00 |
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