howard-stearns
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fa40e347ee
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Merge branch 'master' of https://github.com/highfidelity/hifi into animate-iff-visible
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2016-01-27 13:35:02 -08:00 |
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Zach Pomerantz
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2da2bc60db
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Tie shadow frustum to boom offset
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2016-01-26 12:26:16 -08:00 |
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howard-stearns
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2e7f1cbb3f
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Align avatar animation with LOD visibility.
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2016-01-26 11:59:18 -08:00 |
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samcake
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483d20d7a3
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-22 18:31:30 -08:00 |
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samcake
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9f87089c05
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Fixing the Anitialising breaking the transparent rendering
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2016-01-22 18:25:26 -08:00 |
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Zach Pomerantz
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b62fc50557
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:32:54 -08:00 |
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Zach Pomerantz
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dee8e0ba9d
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
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samcake
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24d1f113f8
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Fixing the warning maybe
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2016-01-22 09:44:32 -08:00 |
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samcake
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6bcd7f10ad
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Try the constant gaussian values which are more stable on mac...
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2016-01-21 23:54:51 -08:00 |
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samcake
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b7f14789af
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Refining the ao effect on the blur side
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2016-01-21 19:02:32 -08:00 |
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Brad Hefta-Gaub
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e1c369dc10
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Merge pull request #6766 from samcake/hdr
Ambient Occlusion
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2016-01-21 18:10:52 -08:00 |
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samcake
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b5aa5fcb46
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more clean up
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2016-01-21 17:36:53 -08:00 |
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samcake
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8eddd52731
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Fixing coding guidelines
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2016-01-21 16:54:37 -08:00 |
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samcake
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402809fe2f
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FIxing coding standards
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2016-01-21 16:44:35 -08:00 |
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samcake
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9c344c6498
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FIxing the bordering enble default value
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2016-01-21 16:38:21 -08:00 |
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samcake
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16573357d8
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FIxing the AO results at the border of the frame by guarding the fetch out of the frame
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2016-01-21 15:50:38 -08:00 |
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Brad Davis
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f9f9ddd8bd
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Yet more atmosphere removal
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2016-01-21 15:15:17 -08:00 |
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Brad Davis
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b8109af196
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Ignite the atmosphere
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2016-01-21 15:15:15 -08:00 |
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samcake
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8d1ab01018
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exposing one more parameter
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2016-01-20 18:32:44 -08:00 |
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samcake
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4e5869b247
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-20 16:30:24 -08:00 |
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Zach Pomerantz
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0c798c06a9
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-20 14:51:42 -08:00 |
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samcake
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07c630bcda
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And cleaning again hopping to have the pr build
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2016-01-20 11:44:01 -08:00 |
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samcake
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35ea04ae7c
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fixing the bug that kept AO when ao is off...
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2016-01-20 11:13:50 -08:00 |
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samcake
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379c882834
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Debugging the darkness and pointing out bugs
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2016-01-20 02:03:09 -08:00 |
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samcake
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c5c51f2af2
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Make sure the resolution level for ao is correct
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2016-01-19 18:57:03 -08:00 |
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Zach Pomerantz
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3445b7fd2c
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Fix orientation aligned with Y
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2016-01-19 18:39:34 -08:00 |
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samcake
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584d50b594
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
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Zach Pomerantz
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c794ae8da2
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Avoid shadow attenuation outside of mapped area
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2016-01-19 15:48:20 -08:00 |
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Zach Pomerantz
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27967f6064
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Use 4-sample PCF for shadowMap sampling
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2016-01-19 15:48:20 -08:00 |
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samcake
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6f93fb3114
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
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Zach Pomerantz
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387a14b6b1
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Fix shadowMap vertical keylight edge case
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2016-01-19 12:01:40 -08:00 |
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Zach Pomerantz
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398f83be3f
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Change shadow debug buffer to reuse shadowMap tex
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2016-01-19 12:01:18 -08:00 |
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Zach Pomerantz
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568ae2e7bc
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Move ShoudRenderFunctor to render::CullFunctor
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2016-01-19 11:24:11 -08:00 |
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Zach Pomerantz
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7a5562abce
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Do not cauterize bones in SHADOW_RENDER_MODE
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2016-01-18 20:51:28 -08:00 |
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Zach Pomerantz
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3c80002dfe
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Fix keylight frustum culling by calc internal state before use
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2016-01-18 20:10:52 -08:00 |
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Zach Pomerantz
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1b36d56b7a
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Add shadowmap as a debug feature
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2016-01-18 17:12:42 -08:00 |
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samcake
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df496b065c
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Merging with master
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2016-01-18 16:40:34 -08:00 |
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samcake
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29945bba92
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Merge pull request #6837 from zzmp/feat/render-shadow
Add RenderShadowTask
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2016-01-18 15:45:51 -08:00 |
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samcake
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93c7c182b3
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Exposing the gpu RangeTimer counter for the AO effect
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2016-01-18 14:10:59 -08:00 |
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Brad Hefta-Gaub
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d10e1cc39d
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CR feedback, dead code cleanup
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2016-01-18 12:09:21 -08:00 |
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Zach Pomerantz
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6434d98365
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Separate directional shaders with(out) shadowmaps
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2016-01-18 11:11:28 -08:00 |
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samcake
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bc579f2605
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Clening up the gpu::Timer behavior, now need a way to show it
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2016-01-18 09:53:41 -08:00 |
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samcake
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39f1649cdf
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refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
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2016-01-16 22:16:07 -08:00 |
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samcake
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483c28dc2d
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Adding gpu timer feature to actually the GPU cost of rendering
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2016-01-15 19:00:18 -08:00 |
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Zach Pomerantz
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7f3e102b5e
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Rename renderLights to renderItems
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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7fd20bb036
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Set shadow pipelines manually to avoid duplication
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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625eee2b9c
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Clean RenderShadowTask ctor
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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f3a5be9ec0
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Decrease shadowMap res to 1024
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2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
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562c909ad8
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Update shadow shaders
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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b2c9cf7452
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Fit shadowmap to viewFrustum better
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2016-01-15 17:55:07 -08:00 |
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