Commit graph

84 commits

Author SHA1 Message Date
Howard Stearns
ee801f4cc2 initial domain-check script 2016-10-03 10:29:33 -07:00
Clément Brisset
4437b1b5d6 Merge pull request #8573 from Atlante45/master
Fix toolBar.js relative path
2016-09-08 14:22:18 -07:00
Ken Cooke
9457d49103 Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio 2016-09-06 20:56:20 -07:00
Atlante45
e7ebcc0467 Fix toolBar.js relative path 2016-09-06 17:08:23 -07:00
Ken Cooke
72535ce237 Fix reverbTest.js which was broken due to missing helper script 2016-08-31 13:09:06 -07:00
samcake
2a5ee5d6b1 Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots 2016-08-30 14:28:52 -07:00
samcake
c553e5f2fe fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
sam
1e84f9dc90 back to noise seeded in image space 2016-08-21 23:37:24 -07:00
sam
db8bf78dd1 Good state 2016-08-08 02:28:25 -07:00
sam
e6c74b29c7 WTF... 2016-08-07 19:48:23 -07:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a Testiung more variations 2016-08-05 09:26:48 -07:00
samcake
b4e5b60656 fixing ao 2016-08-03 15:45:22 -07:00
samcake
4ec971b449 MOre debugging 2016-08-01 23:17:32 -07:00
samcake
beb42332ef save the current state of adding debug and evolving the ao job 2016-07-31 16:05:25 -07:00
samcake
7f169b8e4f Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
samcake
36d58a2b82 Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00
samcake
ff132fa712 Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00
samcake
80587ca8a3 using the textureGather lookup 2016-07-18 12:52:21 -07:00
samcake
5a0ce81516 Performing the curvature generation and diffusion at half the resolution 2016-07-18 03:54:05 -07:00
samcake
cfa51ae1f5 REmoving problematic timers for mac 2016-07-17 18:32:43 -07:00
samcake
9332f82d54 Carrefully improving the curvature generation performances 2016-07-17 17:13:07 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
800d2db8f1 New plots to watch the GPU load"
"
2016-07-15 09:13:55 -07:00
samcake
89ec547161 Trying to get the gpu timer to work correctly 2016-07-14 18:20:20 -07:00
samcake
d69be5e4d2 Fixing the default value for the lightingMOdel flag when using debugDeferredLighting 2016-07-14 16:45:56 -07:00
samcake
219b41e813 Fix the mini mirror perf issue and improve the debugDeferredLighting script 2016-07-13 17:37:35 -07:00
samcake
8acc18ae8b Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-13 11:42:07 -07:00
samcake
51594fefa2 more clean up 2016-07-12 18:21:31 -07:00
samcake
cde17ecaab Clenaing the rendering and the framebuffer allocations 2016-07-12 14:34:54 -07:00
James B. Pollack
dc9c06a159 clean util 2016-07-11 15:14:19 -07:00
James B. Pollack
27f70e9d52 finish merge 2016-07-11 15:13:25 -07:00
samcake
2fbdb22493 Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
samcake
ed67fe4051 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-08 09:04:40 -07:00
James B. Pollack
f8ff0da901 trying to fix interaction with grab script... 2016-07-07 19:22:42 -07:00
samcake
1eb4acf815 Unifying the lighting pass for scaterring and not 2016-07-07 15:41:00 -07:00
Brad Hefta-Gaub
7724065298 Merge pull request #8196 from howard-stearns/loaded-machine
an objective test of basic performance on struggling machines
2016-07-07 09:02:31 -07:00
Howard Stearns
74ef82f800 add 'dynamic' property as a load 2016-07-06 16:15:02 -07:00
Howard Stearns
8ef9f48221 An objective test of basic performance on struggling machines. 2016-07-06 13:42:46 -07:00
samcake
16c5a085d8 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-05 10:50:04 -07:00
humbletim
b7874116b9 fix TypedArray byte ordering and .subarray end indexing 2016-07-02 23:36:08 -04:00
samcake
2a52f1db7f Adding the lighting model class to configure accross the jobs the lighting 2016-07-01 18:36:51 -07:00
samcake
9a604d0ede Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
Brad Davis
14784a6088 Remove default focus on text fields 2016-06-30 15:22:13 -07:00
samcake
ab21a5a5d5 FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
samcake
d128af48db Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00
samcake
197d49fc03 introducing the depth aware blur 2016-06-27 17:04:37 -07:00
samcake
a619a142ed Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00