samcake
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d112ffd8d6
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
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samcake
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524c94cdd4
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Adding more comments for future fixmes
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2017-09-15 14:35:45 -07:00 |
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SamGondelman
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3a80c6cbe2
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fix alpha issues, pipeline issue, clamping issue
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2017-08-21 18:09:25 -07:00 |
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SamGondelman
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3c8b964cc9
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replace setHandLasers with drawHUDLayer overlay property
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2017-07-24 18:16:40 -07:00 |
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Sam Gateau
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4edea433ce
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Rename the _pipeline into _shapePipeline in the render::Args
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2017-07-10 12:16:53 +02:00 |
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samcake
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20d8c11e28
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ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
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2017-06-22 17:54:16 -07:00 |
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SamGondelman
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2eb0c7735f
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working on fading shape entities
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2016-08-03 13:30:05 -07:00 |
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Brad Davis
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03cb6175ab
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Support triangle and hexagon shapes, add shape support to overlays.
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2016-07-15 22:02:17 -07:00 |
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