Olivier Prat
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f6ffbef60d
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Final intensity adjustments
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2018-04-10 12:36:36 +02:00 |
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Olivier Prat
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2974e05cf2
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Tweaked bloom intensity mix
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2018-04-10 11:13:37 +02:00 |
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Olivier Prat
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3c4409c5e1
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Merge with master
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2018-04-10 09:16:08 +02:00 |
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Sam Gateau
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d5496d68fd
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FIx the mac crash when in front of a mirror by using the VIewFrustum stack correctly
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2018-03-30 16:58:41 -07:00 |
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Olivier Prat
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f356d9d9ee
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Merge branch 'taa' into taapre
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2018-02-27 10:17:26 +01:00 |
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Olivier Prat
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2eb7be26cf
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Merged with master and fixed tablet NoAA flag
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2018-02-27 10:16:25 +01:00 |
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Olivier Prat
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d288ebe79e
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Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
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2018-02-26 18:07:44 +01:00 |
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Olivier Prat
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c04bf095ec
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Limited sharpen range
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2018-02-26 16:48:10 +01:00 |
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Olivier Prat
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16cd1e3fd5
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Adjusted bloom effect to work with antialiasing
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2018-02-26 15:26:12 +01:00 |
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Olivier Prat
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419e064e65
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Moved antialiasing before tonemapping
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2018-02-26 14:57:59 +01:00 |
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Olivier Prat
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6a550e983f
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Disable sharpen with FXAA
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2018-02-23 14:46:37 +01:00 |
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Olivier Prat
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c9a6d6bf14
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Added adjustable post sharpen filter
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2018-02-23 11:53:05 +01:00 |
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Olivier Prat
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093a1491cd
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Renamed resourcering to resourceswapchain
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2018-02-21 15:43:19 +01:00 |
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Olivier Prat
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18af60f3eb
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Added RingBuffer mechanism to gpu lib
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2018-02-19 18:48:58 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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samcake
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6639287418
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Merging with master
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2017-10-02 17:03:09 -07:00 |
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samcake
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89682a2e2c
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SImple first steps to apply jittering correctly in stereo
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2017-09-20 10:18:25 -07:00 |
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SamGondelman
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1b85a453ab
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
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Sam Gateau
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965118aa47
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Introducing covariance clipping and it works better, cleaning the controls and debugs
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2017-09-07 02:05:06 -07:00 |
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samcake
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dbdcef3d33
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making the 9 fetch the default for the constraining pass
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2017-09-06 17:40:59 -07:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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samcake
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b243475cc9
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New stuff for better rendering f ui
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2017-09-01 15:32:23 -07:00 |
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Sam Gateau
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a3f1c487f1
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adding disabling of jittering for comparison
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2017-08-31 23:42:43 -07:00 |
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samcake
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ddb598203e
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COmparing against fxaa
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2017-08-31 18:27:47 -07:00 |
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Sam Gateau
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16fbe00ef5
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FIxing the jittering projection modification
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2017-08-30 22:42:55 -07:00 |
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samcake
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37f440031f
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Expose Hlaton 16 sequence
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2017-08-30 17:59:06 -07:00 |
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samcake
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66d35118cb
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Refining the debugging to better understand the issues
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2017-08-28 18:14:46 -07:00 |
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Sam Gateau
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0f67f9bc52
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Eposing the jitter sequence and debugging it
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2017-08-27 22:08:33 -07:00 |
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Sam Gateau
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bf982c3a85
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using the linear depth buffer and voila
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2017-08-25 00:25:13 -07:00 |
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samcake
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051f8c5b40
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AH ah moment and exploring using the tablet with html
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2017-08-23 18:48:20 -07:00 |
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samcake
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4cdbefc440
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MOre debugging, adding the find the closest fragment 3x3
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2017-08-22 17:44:14 -07:00 |
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samcake
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767cccbbb2
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Sharing the common resource and shader componenet and introducing debuging feature
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2017-08-21 17:43:03 -07:00 |
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Sam Gateau
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65ab2ce90d
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Adding more debug and saving th emotion blur as pixel size, not uv
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2017-08-21 00:35:18 -07:00 |
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samcake
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d6e0fd758f
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Better debugging but now trying to check the velocity buffer fetch point
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2017-08-18 18:31:27 -07:00 |
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samcake
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6ec6ccfec1
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Just making debugging easier
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2017-08-17 18:26:59 -07:00 |
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Sam Gateau
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cbf5c25f35
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Adding the velocity factor
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2017-08-17 01:29:12 -07:00 |
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samcake
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800e4cb4d7
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Messing around with the velocity buffer
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2017-08-16 18:29:59 -07:00 |
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Sam Gateau
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76fd725610
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switching to a new shader
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2017-08-14 23:26:36 -07:00 |
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samcake
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dfc0bb8bcc
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Setting up taa job and debug ui
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2017-08-14 17:24:08 -07:00 |
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SamGondelman
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353a3e8c68
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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96b179386f
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working on fixing non-AA overlays
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2017-08-10 16:07:40 -07:00 |
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Sam Gateau
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26f058b6f7
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back to experience of pure melting
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2017-08-08 22:43:21 -07:00 |
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Sam Gateau
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ff6b9f59f8
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Trying to produce history and current in one pass but it doesn;t work ?
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2017-08-08 01:06:47 -07:00 |
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Sam Gateau
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f3a6729940
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Fidling around with aa
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2017-08-06 23:08:06 -07:00 |
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Sam Gateau
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1c8332d85d
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cleaning the build
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2017-08-06 10:52:50 -07:00 |
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samcake
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b006fb9ccf
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-06-23 20:06:40 -07:00 |
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