Olivier Prat
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234cb1e3e6
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Added anti frustum test to remove lower cascade objects from higher shadow cascades
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2018-02-02 12:15:43 +01:00 |
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Olivier Prat
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3804917cf4
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Orthographic octree selection seems to be working
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2018-02-02 09:40:57 +01:00 |
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Olivier Prat
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c9c93370da
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Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though
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2017-12-06 15:26:44 +01:00 |
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Olivier Prat
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c0ca7a129d
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Fixed issue with far distance of cascades being underestimated, especially first cascade
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2017-12-05 17:33:11 +01:00 |
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Olivier Prat
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68ed061ce5
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Again, fix for Mac warning
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2017-10-23 16:49:42 +02:00 |
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Olivier Prat
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7011fd3731
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Removed Mac and Ubuntu warnings
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2017-10-23 15:46:11 +02:00 |
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Olivier Prat
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382262da3d
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Working scissor with correct projected bounding box rect
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2017-10-19 16:23:13 +02:00 |
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Olivier Prat
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f890c5bb8c
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Added project rect and scissor test. Need to increase bounds to take into account blur width
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2017-10-18 19:40:03 +02:00 |
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Andrew Meadows
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1c30f7424e
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remove cruft and add comments
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2017-09-29 11:34:35 -07:00 |
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SamGondelman
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c39ac93fc8
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fix isVerySimilar
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2017-09-29 11:34:35 -07:00 |
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Andrew Meadows
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d55d45f6aa
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check radius in ViewFrustum::isVerySimilar()
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2017-09-29 11:34:35 -07:00 |
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Andrew Meadows
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a55661e1ff
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remove ViewFrustum::calculateProjection()
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2017-09-29 11:34:35 -07:00 |
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Andrew Meadows
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0597970bb4
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faster, more correct ViewFrustum::isVerySimilar()
remove OVERSEND hack
add ViewFrustum::calculateProjection() method used by OctreeQueryNode
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2017-09-29 11:34:34 -07:00 |
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SamGondelman
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defed80be7
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edited entities are not repeatedly sent if out of view, handles cases where usesViewFrustum changes
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2017-09-29 11:34:34 -07:00 |
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Triplelexx
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b7980569cc
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change all references of IDENTITY_FRONT to IDENTITY_FORWARD
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2017-03-21 22:13:33 +00:00 |
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Andrew Meadows
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d8a10320d1
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fix warning about implicit cast
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2017-01-26 08:35:25 -08:00 |
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Brad Hefta-Gaub
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7189f766a2
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more hacking
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2016-12-13 20:56:41 -08:00 |
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Brad Hefta-Gaub
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a7750501c6
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first cut at adding view frustum support to avatar mixer
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2016-12-13 18:58:11 -08:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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Andrew Meadows
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01950fba96
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recover unused code that may prove useful someday
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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64c2e2d175
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remove warning about unused variable
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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2cbc771eba
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reorder data members, remove cruft, 744->616 bytes
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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bcf2cc8074
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use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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